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authorTorbjörn Andersson2005-05-02 05:41:01 +0000
committerTorbjörn Andersson2005-05-02 05:41:01 +0000
commitcd6e22a3b15129a6e474f2752815643a44aff07d (patch)
tree3c37d25ceaae6fe4594164195a47f17752009c97 /sword2/driver/animation.h
parentb56824d0cf0e559133f1649291cb1e02fc7fc47b (diff)
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Cleanup. Most of is simply moves the credits code out of Logic and into
Screen. I've also added an unused "splash screen" function that displays the image that used to be shown by CacheNewCluster() while copying a data file from CD to hard disk. ScummVM doesn't do that, but it's a nice image that I wish we could do something useful with, and it's easier to have the code here for reference than having to dig through old revisions of the resource manager. svn-id: r17894
Diffstat (limited to 'sword2/driver/animation.h')
-rw-r--r--sword2/driver/animation.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/animation.h b/sword2/driver/animation.h
index 3d6c3fc385..ae9495dc57 100644
--- a/sword2/driver/animation.h
+++ b/sword2/driver/animation.h
@@ -54,7 +54,7 @@ public:
#endif
void clearScreen();
- void updateScreen(void);
+ void updateScreen();
private:
void drawYUV(int width, int height, byte *const *dat);