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authorJonathan Gray2003-07-31 14:51:02 +0000
committerJonathan Gray2003-07-31 14:51:02 +0000
commit6822552a1080dc0f43bbe78e3fadef257bf09672 (patch)
tree741d94ecc52bc6f5aab4af2d1679377f40c82e64 /sword2/driver/d_draw.h
parent1b52e9f19cec1693dc9331b0d503aff07f507427 (diff)
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slightly changed version of erik's implmentation of FadeServer
svn-id: r9328
Diffstat (limited to 'sword2/driver/d_draw.h')
-rw-r--r--sword2/driver/d_draw.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/sword2/driver/d_draw.h b/sword2/driver/d_draw.h
index 0c4302bfaa..cc2ed6532f 100644
--- a/sword2/driver/d_draw.h
+++ b/sword2/driver/d_draw.h
@@ -69,6 +69,7 @@ extern "C" {
#endif
//#include "ddraw.h"
+#include "driver96.h"
// Bits defining hardware and emulation capabilities.
#define RDCAPS_BLTSTRETCH 1
@@ -80,7 +81,7 @@ extern uint8 *lpPalette; // palette
extern uint8 *lpBackBuffer; // back surface
extern uint8 *lpPrimarySurface; // DirectDraw front buffer.
extern uint8 *lpDD2; // DirectDraw2 object
-extern BOOL bFullScreen; // Defines whether the app is running in full screen mode or not.
+extern BOOL bFullScreen; // Defines whether the app is running in full screen mode or not.
//extern DDCOLORKEY blackColorKey; // transparent pixel for color key blitting.
extern uint8 blackColorKey; // transparent pixel for color key blitting.
extern int32 dxHalCaps; // Hardware capabilities.