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author | Torbjörn Andersson | 2004-01-13 10:09:53 +0000 |
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committer | Torbjörn Andersson | 2004-01-13 10:09:53 +0000 |
commit | 8a66ba33cf44600ccc4e2a3267359d2ac952c586 (patch) | |
tree | d3811a423cc4ebf1cf8a0106466e421936605936 /sword2/driver/d_draw.h | |
parent | 73d73982afb9ab2f879c7bf00fe6e216137c3328 (diff) | |
download | scummvm-rg350-8a66ba33cf44600ccc4e2a3267359d2ac952c586.tar.gz scummvm-rg350-8a66ba33cf44600ccc4e2a3267359d2ac952c586.tar.bz2 scummvm-rg350-8a66ba33cf44600ccc4e2a3267359d2ac952c586.zip |
Moved the rest of the MoviePlayer class into animation.cpp/.h, plus some
minor cleanups. (Mostly spacing and indentation).
Unfortunately the Ogg Vorbis playback causes ScummVM to crash for me, so I
can't say for certain that I didn't break anything.
svn-id: r12356
Diffstat (limited to 'sword2/driver/d_draw.h')
-rw-r--r-- | sword2/driver/d_draw.h | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/sword2/driver/d_draw.h b/sword2/driver/d_draw.h index f98e77999c..49cc544124 100644 --- a/sword2/driver/d_draw.h +++ b/sword2/driver/d_draw.h @@ -65,27 +65,6 @@ struct MouseAnim { #pragma END_PACK_STRUCTS #endif -class MoviePlayer { -private: - Sword2Engine *_vm; - uint8 *_textSurface; - - void openTextObject(MovieTextObject *obj); - void closeTextObject(MovieTextObject *obj); - void drawTextObject(MovieTextObject *obj); - - void checkPaletteSwitch(AnimationState * st); - - AnimationState * initAnimation(const char *name); - void doneAnimation(AnimationState * st); - bool decodeFrame(AnimationState * st); - -public: - MoviePlayer(Sword2Engine *vm) : _vm(vm), _textSurface(NULL) {} - int32 play(const char *filename, MovieTextObject *text[], uint8 *musicOut); - int32 playDummy(const char *filename, MovieTextObject *text[], uint8 *musicOut); -}; - struct BlockSurface { byte data[BLOCKWIDTH * BLOCKHEIGHT]; bool transparent; |