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| author | Max Horn | 2003-10-04 01:09:29 +0000 | 
|---|---|---|
| committer | Max Horn | 2003-10-04 01:09:29 +0000 | 
| commit | 2162df92fc5efbe64bce31c91d880c47e1daa44d (patch) | |
| tree | 3fba0152ccea9440f760e53031023210e0d6e8f0 /sword2/driver/d_sound.cpp | |
| parent | 3ef5a410a3337b323b40fc6828df7d11aa4016ae (diff) | |
| download | scummvm-rg350-2162df92fc5efbe64bce31c91d880c47e1daa44d.tar.gz scummvm-rg350-2162df92fc5efbe64bce31c91d880c47e1daa44d.tar.bz2 scummvm-rg350-2162df92fc5efbe64bce31c91d880c47e1daa44d.zip | |
removed Sword2 prefixes of most classes (made obsolete by our namespace usage); renamed Sword2State to Sword2Engine
svn-id: r10583
Diffstat (limited to 'sword2/driver/d_sound.cpp')
| -rw-r--r-- | sword2/driver/d_sound.cpp | 94 | 
1 files changed, 47 insertions, 47 deletions
| diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 3a21975fa5..66435dedcc 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -65,7 +65,7 @@ static int32 musicVolTable[17] = {  	143, 159, 175, 191, 207, 223, 239, 255  }; -int16 Sword2MusicHandle::read() { +int16 MusicHandle::read() {  	uint8 in;  	uint16 delta;  	int16 out; @@ -117,17 +117,17 @@ int16 Sword2MusicHandle::read() {  	return out;  } -bool Sword2MusicHandle::eos() const { +bool MusicHandle::eos() const {  	if (!_streaming || _filePos >= _fileEnd)  		return true;  	return false;  }  static void premix_proc(void *param, int16 *data, uint len) { -	((Sword2Sound *) param)->fxServer(data, len); +	((Sound *) param)->fxServer(data, len);  } -Sword2Sound::Sword2Sound(SoundMixer *mixer) { +Sound::Sound(SoundMixer *mixer) {  	_mutex = g_system->create_mutex();  	_soundOn = 0; @@ -153,7 +153,7 @@ Sword2Sound::Sword2Sound(SoundMixer *mixer) {  	_mixer->setupPremix(premix_proc, this);  } -Sword2Sound::~Sword2Sound() { +Sound::~Sound() {  	if (_mutex)  		g_system->delete_mutex(_mutex);  } @@ -168,7 +168,7 @@ Sword2Sound::~Sword2Sound() {   * This function reverses the pan table, thus reversing the stereo.   */ -void Sword2Sound::reverseStereo(void) { +void Sound::reverseStereo(void) {  	for (int i = 0; i < 16; i++) {  		int j = panTable[i];  		panTable[i] = panTable[32 - i]; @@ -179,7 +179,7 @@ void Sword2Sound::reverseStereo(void) {  // Save/Restore information about current music so that we can restore it  // after the credits. -void Sword2Sound::saveMusicState() { +void Sound::saveMusicState() {  	StackLock lock(_mutex);  	int saveStream; @@ -202,7 +202,7 @@ void Sword2Sound::saveMusicState() {  	_music[2]._lastSample = _music[saveStream]._lastSample;  } -void Sword2Sound::restoreMusicState() { +void Sound::restoreMusicState() {  	StackLock lock(_mutex);  	int restoreStream; @@ -232,7 +232,7 @@ void Sword2Sound::restoreMusicState() {  	_music[restoreStream]._lastSample = _music[2]._lastSample;  } -void Sword2Sound::playLeadOut(uint8 *leadOut) { +void Sound::playLeadOut(uint8 *leadOut) {  	int i;  	if (!leadOut) @@ -257,7 +257,7 @@ void Sword2Sound::playLeadOut(uint8 *leadOut) {  // This function returns the index of the sound effect with the ID passed in.  // -------------------------------------------------------------------------- -int32 Sword2Sound::getFxIndex(int32 id) { +int32 Sound::getFxIndex(int32 id) {  	for (int i = 0; i < MAXFX; i++) {  		if (_fx[i]._id == id)  			return i; @@ -266,12 +266,12 @@ int32 Sword2Sound::getFxIndex(int32 id) {  	return MAXFX;  } -int32 Sword2Sound::isFxOpen(int32 id) { +int32 Sound::isFxOpen(int32 id) {  	// FIXME: This seems backwards to me, but changing it breaks sound.  	return getFxIndex(id) == MAXFX;  } -void Sword2Sound::fxServer(int16 *data, uint len) { +void Sound::fxServer(int16 *data, uint len) {  	StackLock lock(_mutex);  	if (!_soundOn) @@ -287,7 +287,7 @@ void Sword2Sound::fxServer(int16 *data, uint len) {   * Returns either RDSE_QUIET or RDSE_SPEAKING   */ -int32 Sword2Sound::amISpeaking() { +int32 Sound::amISpeaking() {  	if (!_speechMuted && !_speechPaused && _soundHandleSpeech != 0)  		return RDSE_SPEAKING; @@ -303,7 +303,7 @@ int32 Sword2Sound::amISpeaking() {   * @param buf a pointer to the buffer that will be allocated for the sound   */  -uint32 Sword2Sound::preFetchCompSpeech(const char *filename, uint32 speechid, uint16 **buf) { +uint32 Sound::preFetchCompSpeech(const char *filename, uint32 speechid, uint16 **buf) {  	uint32 i;  	uint8 *data8;  	uint32 speechIndex[2]; @@ -393,7 +393,7 @@ uint32 Sword2Sound::preFetchCompSpeech(const char *filename, uint32 speechid, ui   * @param pan panning, -16 (full left) to 16 (full right)   */ -int32 Sword2Sound::playCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan) { +int32 Sound::playCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan) {  	uint16 *data16;  	uint32 bufferSize; @@ -432,7 +432,7 @@ int32 Sword2Sound::playCompSpeech(const char *filename, uint32 speechid, uint8 v   * Stops the speech from playing.   */ -int32 Sword2Sound::stopSpeech(void) { +int32 Sound::stopSpeech(void) {  	if (!_soundOn)  		return RD_OK; @@ -448,7 +448,7 @@ int32 Sword2Sound::stopSpeech(void) {   * @return Either RDSE_SAMPLEPLAYING or RDSE_SAMPLEFINISHED   */ -int32 Sword2Sound::getSpeechStatus(void) { +int32 Sound::getSpeechStatus(void) {  	if (!_soundOn || !_speechStatus)  		return RDSE_SAMPLEFINISHED; @@ -467,7 +467,7 @@ int32 Sword2Sound::getSpeechStatus(void) {   * @param volume volume, from 0 (silent) to 14 (max)   */ -void Sword2Sound::setSpeechVolume(uint8 volume) { +void Sound::setSpeechVolume(uint8 volume) {  	_speechVol = volume;  	if (_soundHandleSpeech != 0 && !_speechMuted && getSpeechStatus() == RDSE_SAMPLEPLAYING) {  		g_engine->_mixer->setChannelVolume(_soundHandleSpeech, 16 * _speechVol); @@ -478,7 +478,7 @@ void Sword2Sound::setSpeechVolume(uint8 volume) {   * @return the volume setting for speech   */ -uint8 Sword2Sound::getSpeechVolume() { +uint8 Sound::getSpeechVolume() {  	return _speechVol;  } @@ -488,7 +488,7 @@ uint8 Sword2Sound::getSpeechVolume() {   * Otherwise the speech is muted (volume 0).   */ -void Sword2Sound::muteSpeech(uint8 mute) { +void Sound::muteSpeech(uint8 mute) {  	_speechMuted = mute;  	if (getSpeechStatus() == RDSE_SAMPLEPLAYING) { @@ -502,7 +502,7 @@ void Sword2Sound::muteSpeech(uint8 mute) {   * @return the speech's mute state, 1 if mute, 0 if not mute   */ -uint8 Sword2Sound::isSpeechMute(void) { +uint8 Sound::isSpeechMute(void) {  	return _speechMuted;  } @@ -510,7 +510,7 @@ uint8 Sword2Sound::isSpeechMute(void) {   * Stops the speech dead in its tracks.   */ -void Sword2Sound::pauseSpeech(void) { +void Sound::pauseSpeech(void) {  	if (getSpeechStatus() == RDSE_SAMPLEPLAYING) {  		_speechPaused = 1;  		g_engine->_mixer->pauseHandle(_soundHandleSpeech, true); @@ -521,7 +521,7 @@ void Sword2Sound::pauseSpeech(void) {   * Restarts the speech from where it was stopped.   */ -void Sword2Sound::unpauseSpeech(void) { +void Sound::unpauseSpeech(void) {  	if (_speechPaused) {  		_speechPaused = 0;  		g_engine->_mixer->pauseHandle(_soundHandleSpeech, false); @@ -536,7 +536,7 @@ void Sword2Sound::unpauseSpeech(void) {   * @warning Zero is not a valid id   */ -int32 Sword2Sound::openFx(int32 id, uint8 *data) { +int32 Sound::openFx(int32 id, uint8 *data) {   	int32 i, fxi;  	uint32 *data32 = NULL;  	_wavHeader *wav; @@ -632,7 +632,7 @@ int32 Sword2Sound::openFx(int32 id, uint8 *data) {   * @warning Zero is not a valid id   */ -int32 Sword2Sound::playFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type) { +int32 Sound::playFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type) {  	int32 i, loop;  	uint32 hr; @@ -719,7 +719,7 @@ int32 Sword2Sound::playFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type   * @param pan panning   */ -int32 Sword2Sound::setFxIdVolumePan(int32 id, uint8 vol, int8 pan) { +int32 Sound::setFxIdVolumePan(int32 id, uint8 vol, int8 pan) {  	int32 i = getFxIndex(id);  	if (i == MAXFX) @@ -733,7 +733,7 @@ int32 Sword2Sound::setFxIdVolumePan(int32 id, uint8 vol, int8 pan) {  	return RD_OK;  } -int32 Sword2Sound::setFxIdVolume(int32 id, uint8 vol) { +int32 Sound::setFxIdVolume(int32 id, uint8 vol) {  	int32 i = getFxIndex(id);  	if (i == MAXFX) @@ -751,7 +751,7 @@ int32 Sword2Sound::setFxIdVolume(int32 id, uint8 vol) {   * playing, irrespective of type.   */ -void Sword2Sound::clearAllFx(void) { +void Sound::clearAllFx(void) {  	if (!_soundOn)  		return; @@ -777,7 +777,7 @@ void Sword2Sound::clearAllFx(void) {   * @param id the id of the sound to close   */ -int32 Sword2Sound::closeFx(int32 id) { +int32 Sound::closeFx(int32 id) {  	int i;  	if (!_soundOn) @@ -801,7 +801,7 @@ int32 Sword2Sound::closeFx(int32 id) {  	return RD_OK;  } -void Sword2Sound::pauseFx(void) { +void Sound::pauseFx(void) {  	if (!_fxPaused) {  		for (int i = 0; i < MAXFX; i++) {  			if (_fx[i]._id) { @@ -814,7 +814,7 @@ void Sword2Sound::pauseFx(void) {  	}  } -void Sword2Sound::pauseFxForSequence(void) { +void Sound::pauseFxForSequence(void) {  	if (!_fxPaused) {  		for (int i = 0; i < MAXFX; i++) {  			if (_fx[i]._id && _fx[i]._id != -2) { @@ -828,7 +828,7 @@ void Sword2Sound::pauseFxForSequence(void) {  	}  } -void Sword2Sound::unpauseFx(void) { +void Sound::unpauseFx(void) {  	if (_fxPaused) {  		for (int i = 0; i < MAXFX; i++) {  			if (_fx[i]._paused && _fx[i]._id) { @@ -843,7 +843,7 @@ void Sword2Sound::unpauseFx(void) {   * @return the master volume setting for sound effects   */ -uint8 Sword2Sound::getFxVolume() { +uint8 Sound::getFxVolume() {  	return _fxVol;  } @@ -853,7 +853,7 @@ uint8 Sword2Sound::getFxVolume() {   * @param volume volume, from 0 (silent) to 14 (max)   */ -void Sword2Sound::setFxVolume(uint8 volume) { +void Sound::setFxVolume(uint8 volume) {  	_fxVol = volume;  	// Now update the volume of any fxs playing @@ -869,7 +869,7 @@ void Sword2Sound::setFxVolume(uint8 volume) {   * Otherwise the sound effects are muted (volume 0).   */ -void Sword2Sound::muteFx(uint8 mute) { +void Sound::muteFx(uint8 mute) {  	_fxMuted = mute;  	// Now update the volume of any fxs playing @@ -886,7 +886,7 @@ void Sword2Sound::muteFx(uint8 mute) {   * @return the sound effects's mute state, 1 if mute, 0 if not mute   */ -uint8 Sword2Sound::isFxMute(void) { +uint8 Sound::isFxMute(void) {  	return _fxMuted;  } @@ -898,7 +898,7 @@ uint8 Sword2Sound::isFxMute(void) {   * @return RD_OK or an error code   */ -int32 Sword2Sound::streamCompMusic(const char *filename, uint32 musicId, bool looping) { +int32 Sound::streamCompMusic(const char *filename, uint32 musicId, bool looping) {  	StackLock lock(_mutex);  	uint32 len; @@ -968,7 +968,7 @@ int32 Sword2Sound::streamCompMusic(const char *filename, uint32 musicId, bool lo  	return RD_OK;  } -void Sword2Sound::updateCompSampleStreaming(int16 *data, uint len) { +void Sound::updateCompSampleStreaming(int16 *data, uint len) {  	for (int i = 0; i < MAXMUS; i++) {  		if (!_music[i]._streaming || _music[i]._paused)  			continue; @@ -982,7 +982,7 @@ void Sword2Sound::updateCompSampleStreaming(int16 *data, uint len) {  	// DipMusic();  } -int32 Sword2Sound::dipMusic() { +int32 Sound::dipMusic() {  	// disable this func for now  	return RD_OK; @@ -1061,7 +1061,7 @@ int32 Sword2Sound::dipMusic() {   * @return the time left for the current music, in seconds.   */ -int32 Sword2Sound::musicTimeRemaining() { +int32 Sound::musicTimeRemaining() {  	StackLock lock(_mutex);  	for (int i = 0; i < MAXMUS; i++) { @@ -1076,7 +1076,7 @@ int32 Sword2Sound::musicTimeRemaining() {   * Fades out and stops the music.   */ -void Sword2Sound::stopMusic(void) { +void Sound::stopMusic(void) {  	StackLock lock(_mutex);  	for (int i = 0; i < MAXMUS; i++) { @@ -1091,7 +1091,7 @@ void Sword2Sound::stopMusic(void) {   * Stops the music dead in its tracks.   */ -void Sword2Sound::pauseMusic(void) { +void Sound::pauseMusic(void) {  	StackLock lock(_mutex);  	if (_soundOn) { @@ -1109,7 +1109,7 @@ void Sword2Sound::pauseMusic(void) {   * Restarts the music from where it was stopped.   */ -void Sword2Sound::unpauseMusic(void) { +void Sound::unpauseMusic(void) {  	StackLock lock(_mutex);  	if (_soundOn) { @@ -1123,7 +1123,7 @@ void Sword2Sound::unpauseMusic(void) {   * @param volume volume, from 0 (silent) to 16 (max)   */ -void Sword2Sound::setMusicVolume(uint8 volume) { +void Sound::setMusicVolume(uint8 volume) {  	_musicVol = volume;  } @@ -1131,7 +1131,7 @@ void Sword2Sound::setMusicVolume(uint8 volume) {   * @return the volume setting for music   */ -uint8 Sword2Sound::getMusicVolume() { +uint8 Sound::getMusicVolume() {  	return _musicVol;  } @@ -1141,7 +1141,7 @@ uint8 Sword2Sound::getMusicVolume() {   * Otherwise the music is muted (volume 0).   */ -void Sword2Sound::muteMusic(uint8 mute) { +void Sound::muteMusic(uint8 mute) {  	_musicMuted = mute;  } @@ -1149,7 +1149,7 @@ void Sword2Sound::muteMusic(uint8 mute) {   * @return the music's mute state, 1 if mute, 0 if not mute   */ -uint8 Sword2Sound::isMusicMute(void) { +uint8 Sound::isMusicMute(void) {  	return _musicMuted;  } | 
