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authorTorbjörn Andersson2005-02-19 14:02:16 +0000
committerTorbjörn Andersson2005-02-19 14:02:16 +0000
commit43cfe01f3d8d2307a23933920cce43740871f367 (patch)
treefe56072f944bc980981d5f0cfe1683116645d076 /sword2/driver/menu.cpp
parent0de5fa2f33147529edcf4dccd24a2750b23a2867 (diff)
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This is the second part of the BS2 restructuring. There are two new
classes: Screen and Mouse. Screen handles most of the drawing, except the mouse cursor and in-game menus. The old Graphics class is no more. I've also fixed some "reverse stereo" regressions from the first part of the restructuring. I'm not sure what the next step will be, but hopefully it will be smaller than this one was. svn-id: r16812
Diffstat (limited to 'sword2/driver/menu.cpp')
-rw-r--r--sword2/driver/menu.cpp40
1 files changed, 23 insertions, 17 deletions
diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp
index 4929a97696..267a254a4d 100644
--- a/sword2/driver/menu.cpp
+++ b/sword2/driver/menu.cpp
@@ -20,7 +20,7 @@
#include "common/stdafx.h"
#include "sword2/sword2.h"
-#include "sword2/driver/d_draw.h"
+#include "sword2/mouse.h"
#include "sword2/driver/render.h"
namespace Sword2 {
@@ -28,17 +28,20 @@ namespace Sword2 {
#define MENUDEEP 40
#define MAXMENUANIMS 8
-void Graphics::clearIconArea(int menu, int pocket, Common::Rect *r) {
+void Mouse::clearIconArea(int menu, int pocket, Common::Rect *r) {
+ byte *buf = _vm->_screen->getScreen();
+ int16 screenWide = _vm->_screen->getScreenWide();
+
r->top = menu * (RENDERDEEP + MENUDEEP) + (MENUDEEP - RDMENU_ICONDEEP) / 2;
r->bottom = r->top + RDMENU_ICONDEEP;
r->left = RDMENU_ICONSTART + pocket * (RDMENU_ICONWIDE + RDMENU_ICONSPACING);
r->right = r->left + RDMENU_ICONWIDE;
- byte *dst = _buffer + r->top * _screenWide + r->left;
+ byte *dst = buf + r->top * screenWide + r->left;
for (int i = 0; i < RDMENU_ICONDEEP; i++) {
memset(dst, 0, RDMENU_ICONWIDE);
- dst += _screenWide;
+ dst += screenWide;
}
}
@@ -48,13 +51,16 @@ void Graphics::clearIconArea(int menu, int pocket, Common::Rect *r) {
* system is.
*/
-void Graphics::processMenu(void) {
+void Mouse::processMenu() {
uint8 menu;
uint8 i, j;
uint8 frameCount;
Common::Rect r1, r2;
static int32 lastTime = 0;
+ byte *buf = _vm->_screen->getScreen();
+ int16 screenWide = _vm->_screen->getScreenWide();
+
if (lastTime == 0) {
lastTime = _vm->getMillis();
frameCount = 1;
@@ -153,22 +159,22 @@ void Graphics::processMenu(void) {
}
if (xoff != 0 && yoff != 0) {
- byte *dst = _buffer + r2.top * _screenWide + r2.left;
+ byte *dst = buf + r2.top * screenWide + r2.left;
byte *src = _icons[menu][i];
if (_pocketStatus[menu][i] != MAXMENUANIMS) {
- scaleImageFast(
- dst, _screenWide, r2.right - r2.left, r2.bottom - r2.top,
+ _vm->_screen->scaleImageFast(
+ dst, screenWide, r2.right - r2.left, r2.bottom - r2.top,
src, RDMENU_ICONWIDE, RDMENU_ICONWIDE, RDMENU_ICONDEEP);
} else {
for (j = 0; j < RDMENU_ICONDEEP; j++) {
memcpy(dst, src, RDMENU_ICONWIDE);
src += RDMENU_ICONWIDE;
- dst += _screenWide;
+ dst += screenWide;
}
}
}
- updateRect(&r1);
+ _vm->_screen->updateRect(&r1);
}
curx += (RDMENU_ICONSPACING + RDMENU_ICONWIDE);
}
@@ -181,7 +187,7 @@ void Graphics::processMenu(void) {
* @return RD_OK, or an error code
*/
-int32 Graphics::showMenu(uint8 menu) {
+int32 Mouse::showMenu(uint8 menu) {
// Check for invalid menu parameter
if (menu > RDMENU_BOTTOM)
return RDERR_INVALIDMENU;
@@ -201,7 +207,7 @@ int32 Graphics::showMenu(uint8 menu) {
* @return RD_OK, or an error code
*/
-int32 Graphics::hideMenu(uint8 menu) {
+int32 Mouse::hideMenu(uint8 menu) {
// Check for invalid menu parameter
if (menu > RDMENU_BOTTOM)
return RDERR_INVALIDMENU;
@@ -219,7 +225,7 @@ int32 Graphics::hideMenu(uint8 menu) {
* This function hides both menus immediately.
*/
-void Graphics::closeMenuImmediately(void) {
+void Mouse::closeMenuImmediately() {
Common::Rect r;
int i;
@@ -229,11 +235,11 @@ void Graphics::closeMenuImmediately(void) {
for (i = 0; i < RDMENU_MAXPOCKETS; i++) {
if (_icons[RDMENU_TOP][i]) {
clearIconArea(RDMENU_TOP, i, &r);
- updateRect(&r);
+ _vm->_screen->updateRect(&r);
}
if (_icons[RDMENU_BOTTOM][i]) {
clearIconArea(RDMENU_BOTTOM, i, &r);
- updateRect(&r);
+ _vm->_screen->updateRect(&r);
}
}
@@ -248,7 +254,7 @@ void Graphics::closeMenuImmediately(void) {
* @return RD_OK, or an error code
*/
-int32 Graphics::setMenuIcon(uint8 menu, uint8 pocket, byte *icon) {
+int32 Mouse::setMenuIcon(uint8 menu, uint8 pocket, byte *icon) {
Common::Rect r;
// Check for invalid menu parameter.
@@ -265,7 +271,7 @@ int32 Graphics::setMenuIcon(uint8 menu, uint8 pocket, byte *icon) {
free(_icons[menu][pocket]);
_icons[menu][pocket] = NULL;
clearIconArea(menu, pocket, &r);
- updateRect(&r);
+ _vm->_screen->updateRect(&r);
}
// Only put the icon in the pocket if it is not NULL