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authorEugene Sandulenko2004-11-23 21:30:38 +0000
committerEugene Sandulenko2004-11-23 21:30:38 +0000
commit7877ccf628d4033a4941762b867b819770a61fa6 (patch)
tree96aa6102564f8847f0c51c82bfe73699c3e281f7 /sword2/driver/menu.cpp
parent37e900a2a3201550b7027c271c28a0c943837271 (diff)
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Next step in transaction implementation. Now it postpones all calls.
NOTE: This breaks most ports, and they will not pass assertions. If you will fix it (by moving violating OSystem calls to go() method), I'll be grateful. If you don't bother to fix it, there is a workaround. Just comment out beginGFXTransaction() and endGFXTransaction() in backends/sdl/graphics.cpp. This will tunr it off and will use default transaction-less implementation. svn-id: r15870
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