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author | Torbjörn Andersson | 2003-10-15 06:40:31 +0000 |
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committer | Torbjörn Andersson | 2003-10-15 06:40:31 +0000 |
commit | 8b42d65a7e922a9b9241ebe509968331fe958fb6 (patch) | |
tree | 5dcef554baa412cf676beb11c453d54957ecaa8c /sword2/driver/render.h | |
parent | f74a0c18aa2ef244f987c31d3d146207c72e81ee (diff) | |
download | scummvm-rg350-8b42d65a7e922a9b9241ebe509968331fe958fb6.tar.gz scummvm-rg350-8b42d65a7e922a9b9241ebe509968331fe958fb6.tar.bz2 scummvm-rg350-8b42d65a7e922a9b9241ebe509968331fe958fb6.zip |
Dumped most of the remaining "driver" code into a new "Display" class. This
touches a lot of the code, of course, and adds yet another global variable
(temporarily, I hope), but everything still seems to work.
Knock on wood.
svn-id: r10806
Diffstat (limited to 'sword2/driver/render.h')
-rw-r--r-- | sword2/driver/render.h | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/sword2/driver/render.h b/sword2/driver/render.h index f438ede23c..7fef5d9b72 100644 --- a/sword2/driver/render.h +++ b/sword2/driver/render.h @@ -33,20 +33,6 @@ typedef struct { uint16 offset; } _parallaxLine; -extern int16 scrollx; // current x offset into background of display -extern int16 scrolly; // current y offset into background of display -extern int16 parallaxScrollx; // current x offset to link a sprite to the - // parallax layer -extern int16 parallaxScrolly; // current y offset to link a sprite to the - // parallax layer -extern int16 locationWide; -extern int16 locationDeep; - -void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf); -void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf); - -void UploadRect(Common::Rect *r); - } // End of namespace Sword2 #endif |