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authorJonathan Gray2003-07-28 01:47:41 +0000
committerJonathan Gray2003-07-28 01:47:41 +0000
commitdc6aa9912c73e1e03c32b6b214c5fbc46aa1eb57 (patch)
tree5c6bb0d5236aa9d5102d1cd7d6821fd3848086f8 /sword2/driver/render.h
parentf020d28b5e9297f93d5bedae62885b380c23f517 (diff)
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bs2 driver
svn-id: r9212
Diffstat (limited to 'sword2/driver/render.h')
-rw-r--r--sword2/driver/render.h93
1 files changed, 93 insertions, 0 deletions
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+/* Copyright (C) 1994-2003 Revolution Software Ltd
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+//=============================================================================
+//
+// Filename : render.h
+// Created : 26th August 1996
+// By : P.R.Porter
+//
+// Version Date By Description
+// ------- --------- --- -----------------------------------------------
+// 1.0 16-Sep-96 PRP Interface to the current scroll position.
+//
+// 1.1 23-Oct-96 PRP Added definition of _parallaxLine structure.
+//
+// 1.2 05-Nov-96 PRP Added definition of myScreenBuffer.
+//
+// 1.3 06-Nov-96 PRP Fixed definition of myScreenBuffer.
+//
+// 1.4 15-Nov-96 PRP Definition of menubar size removed, and put
+// into menu.h
+//
+// 1.5 24-Jan-97 PRP Added references to parallaxScrollx and
+// parallaxScrolly. These are used by the sprite
+// drawing code to link sprites to parallax
+// layers.
+//
+// 1.6 19-Mar-97 PRP Added profiling flag for testing purposes.
+//
+// 1.7 24-Mar-97 PRP Turned profiling off
+//
+// 1.8 08-Apr-97 JEL Made locationWide and locationDeep accessible
+// to other drivers.
+//
+//
+//
+// Summary : This include file defines links to all data which is
+// defined in the render.c module, but can be accessed by
+// other parts of the driver96 library.
+//
+//
+//=============================================================================
+
+
+#ifndef RENDER_H
+#define RENDER_H
+
+#include "menu.h"
+
+#define RENDERWIDE 640
+#define ALIGNRENDERDEEP 480
+#define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2))
+
+
+#define PROFILING 0
+
+
+typedef struct
+{
+ uint16 packets;
+ uint16 offset;
+} _parallaxLine;
+
+
+
+extern int16 scrollx; // current x offset into background of display
+extern int16 scrolly; // current y offset into background of display
+extern int16 parallaxScrollx; // current x offset to link a sprite to the parallax layer
+extern int16 parallaxScrolly; // current y offset to link a sprite to the parallax layer
+extern int16 locationWide;
+extern int16 locationDeep;
+
+extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
+
+
+#endif
+