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author | Max Horn | 2003-08-23 14:42:37 +0000 |
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committer | Max Horn | 2003-08-23 14:42:37 +0000 |
commit | 01f020da2b82fcc781f4654aefb90fb3033e2196 (patch) | |
tree | 555c2a6f4071b5a5f3a360d8717c2fbd8d604057 /sword2/driver | |
parent | 4df7dd406f13454944fb62e99343708d44e1dffc (diff) | |
download | scummvm-rg350-01f020da2b82fcc781f4654aefb90fb3033e2196.tar.gz scummvm-rg350-01f020da2b82fcc781f4654aefb90fb3033e2196.tar.bz2 scummvm-rg350-01f020da2b82fcc781f4654aefb90fb3033e2196.zip |
SetPalette conflicts with an OS symbol on OS X
svn-id: r9829
Diffstat (limited to 'sword2/driver')
-rw-r--r-- | sword2/driver/driver96.h | 6 | ||||
-rw-r--r-- | sword2/driver/palette.cpp | 12 | ||||
-rw-r--r-- | sword2/driver/rdwin.cpp | 4 |
3 files changed, 11 insertions, 11 deletions
diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h index 1f3163dc28..8dd25de649 100644 --- a/sword2/driver/driver96.h +++ b/sword2/driver/driver96.h @@ -113,7 +113,7 @@ // 1.20 03-Dec-96 PRP Sound driver functions added. It is now // possible to play speech. // -// 1.21 05-Dec-96 PRP SetPalette changed so that the palette can +// 1.21 05-Dec-96 PRP BS2_SetPalette changed so that the palette can // be realized immediately or later when fading // is called. // @@ -443,7 +443,7 @@ // ------------------------------- palette.c -------------------------------- // -------------------------------------------------------------------------- // -// void SetPalette(int32 startEntry, int32 noEntries, uint8 *colourTable, uint8 setNow) +// void BS2_SetPalette(int32 startEntry, int32 noEntries, uint8 *colourTable, uint8 setNow) // // Sets the palette from position startEntry for noEntries, to the data // pointed to by colourTable. To set the palette immediately pass @@ -1506,7 +1506,7 @@ extern int32 GetGameName(uint8 *name); //----------------------------------------------------------------------------- // Palette functions - from palette.c //----------------------------------------------------------------------------- -extern int32 SetPalette(int16 startEntry, int16 noEntries, uint8 *palette, uint8 setNow); +extern int32 BS2_SetPalette(int16 startEntry, int16 noEntries, uint8 *palette, uint8 setNow); extern int32 UpdatePaletteMatchTable(uint8 *data); extern uint8 QuickMatch(uint8 r, uint8 g, uint8 b); extern int32 FadeUp(float time); diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp index 31c26c6972..4d228a237e 100644 --- a/sword2/driver/palette.cpp +++ b/sword2/driver/palette.cpp @@ -61,7 +61,7 @@ // speed - but didn't work. Added functions // to fade the palette up and down. // -// 1.10 05-Dec-96 PRP Added a flag to SetPalette so that the palette +// 1.10 05-Dec-96 PRP Added a flag to BS2_SetPalette so that the palette // can be set immediately or later by the fade. // // 1.11 06-Dec-96 JEL fadeStatus now initialised to 0 @@ -91,18 +91,18 @@ // // 1.21 09-Jul-97 JEL Fixed palette dimming - to unsigned rather than signed RGB values! // -// 1.22 26-Jun-97 JEL SetPalette now always sets colour 0 to black so doesn't need setting to black from game engine +// 1.22 26-Jun-97 JEL BS2_SetPalette now always sets colour 0 to black so doesn't need setting to black from game engine // // 1.23 10-Jul-97 JEL Nothing changed but new version had to be booked in anyway. // -// 1.24 10-Jul-97 JEL SetPalette doesn't do that any more (see above)! +// 1.24 10-Jul-97 JEL BS2_SetPalette doesn't do that any more (see above)! // // Functions // --------- // // -------------------------------------------------------------------------- // -// void SetPalette(int32 startEntry, int32 noEntries, uint8 *colourTable) +// void BS2_SetPalette(int32 startEntry, int32 noEntries, uint8 *colourTable) // // Sets the palette from position startEntry for noEntries, to the data // pointed to by colourTable. @@ -315,10 +315,10 @@ uint8 QuickMatch(uint8 r, uint8 g, uint8 b) { -int32 SetPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint8 fadeNow) +int32 BS2_SetPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint8 fadeNow) { - debug(0, "SetPalette(%d, %d, %d)", startEntry, noEntries, fadeNow); + debug(0, "BS2_SetPalette(%d, %d, %d)", startEntry, noEntries, fadeNow); StackLock lock(g_sword2->_paletteMutex); diff --git a/sword2/driver/rdwin.cpp b/sword2/driver/rdwin.cpp index bfa990e7fb..dfdd68b823 100644 --- a/sword2/driver/rdwin.cpp +++ b/sword2/driver/rdwin.cpp @@ -307,12 +307,12 @@ long FAR PASCAL WindowsMessageHandler(HWND hWnd, UINT message, WPARAM wParam, LP { int32 hr; - hr = IDirectDrawSurface_SetPalette(lpPrimarySurface, lpPalette); + hr = IDirectDrawSurface_BS2_SetPalette(lpPrimarySurface, lpPalette); if (hr == DDERR_SURFACELOST) { IDirectDrawSurface_Restore(lpPrimarySurface); - hr= IDirectDrawSurface_SetPalette(lpPrimarySurface, lpPalette); + hr= IDirectDrawSurface_BS2_SetPalette(lpPrimarySurface, lpPalette); if(hr == DDERR_SURFACELOST) { Message("Failed to restore palette after second try"); |