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authorTorbjörn Andersson2003-10-11 12:26:53 +0000
committerTorbjörn Andersson2003-10-11 12:26:53 +0000
commit02a157e745210d8986df83dd2114c2ee0ae86c88 (patch)
tree160b1cb10dbbf5ca5ea8a6ebd2f510ab6d3ee88d /sword2/driver
parent650581eef80bcf2fbe5bb55218ae329a8673498e (diff)
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Moved the text drawing stuff into a class of its own. (Adding another
global variable which will hopefully be dealt with later.) svn-id: r10734
Diffstat (limited to 'sword2/driver')
-rw-r--r--sword2/driver/d_draw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp
index 2cf7959db4..f01c2314e1 100644
--- a/sword2/driver/d_draw.cpp
+++ b/sword2/driver/d_draw.cpp
@@ -171,7 +171,7 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu
memset(lpBackBuffer, 0, screenWide * MENUDEEP);
uint8 msg[] = "Cutscene - Press ESC to exit";
- mem *data = MakeTextSprite(msg, 640, 255, speech_font_id);
+ mem *data = fontRenderer.makeTextSprite(msg, 640, 255, g_sword2->_speechFontId);
_frameHeader *frame = (_frameHeader *) data->ad;
_spriteInfo msgSprite;
uint8 *msgSurface;