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author | Max Horn | 2004-01-13 14:16:40 +0000 |
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committer | Max Horn | 2004-01-13 14:16:40 +0000 |
commit | 34960cf375d2c7a5ea3b4c044a3479f9c88b48c2 (patch) | |
tree | 43e19c2226e40cc15c02f61b1c7c520f040daef0 /sword2/driver | |
parent | dca14d953204b1d2edb647bac7d4849cc9340a34 (diff) | |
download | scummvm-rg350-34960cf375d2c7a5ea3b4c044a3479f9c88b48c2.tar.gz scummvm-rg350-34960cf375d2c7a5ea3b4c044a3479f9c88b48c2.tar.bz2 scummvm-rg350-34960cf375d2c7a5ea3b4c044a3479f9c88b48c2.zip |
Moved some methods into class AnimationState (where they really belong - nicely shown by the fact that now all member vars of AnimationState are private)
svn-id: r12359
Diffstat (limited to 'sword2/driver')
-rw-r--r-- | sword2/driver/animation.cpp | 306 | ||||
-rw-r--r-- | sword2/driver/animation.h | 18 |
2 files changed, 159 insertions, 165 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 00cdbdb09d..cbb03be40b 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -28,10 +28,104 @@ namespace Sword2 { +AnimationState::AnimationState(Sword2Engine *vm) + : _vm(vm) { +} + +AnimationState::~AnimationState() { +#ifdef USE_MPEG2 + _vm->_mixer->stopHandle(bgSound); + mpeg2_close(decoder); + delete mpgfile; + delete sndfile; +#endif +} + +bool AnimationState::init(const char *name) { +#ifdef USE_MPEG2 + + char basename[512], tempFile[512]; + int i, p; + + strcpy(basename, name); + basename[strlen(basename)-4] = 0; // FIXME: hack to remove extension + + // Load lookup palettes + // TODO: Binary format so we can use File class + sprintf(tempFile, "%s/%s.pal", _vm->getGameDataPath(), basename); + FILE *f = fopen(tempFile, "r"); + + if (!f) { + warning("Cutscene: %s.pal palette missing", basename); + return false; + } + + p = 0; + while (!feof(f)) { + fscanf(f, "%i %i", &palettes[p].end, &palettes[p].cnt); + for (i = 0; i < palettes[p].cnt; i++) { + int r, g, b; + fscanf(f, "%i", &r); + fscanf(f, "%i", &g); + fscanf(f, "%i", &b); + palettes[p].pal[4 * i] = r; + palettes[p].pal[4 * i + 1] = g; + palettes[p].pal[4 * i + 2] = b; + } + p++; + } + fclose(f); + + palnum = 0; + _vm->_graphics->setPalette(0, 256, palettes[palnum].pal, RDPAL_INSTANT); + lut = lut2 = lookup[0]; + curpal = -1; + cr = 0; + buildLookup(palnum, 256); + lut2 = lookup[1]; + + // Open MPEG2 stream + mpgfile = new File(); + sprintf(tempFile, "%s.mp2", basename); + if (!mpgfile->open(tempFile)) { + warning("Cutscene: Could not open %s", tempFile); + return false; + } + + // Load and configure decoder + decoder = mpeg2_init(); + if (decoder == NULL) { + warning("Cutscene: Could not allocate an MPEG2 decoder"); + return false; + } + + info = mpeg2_info(decoder); + framenum = 0; + + // Load in palette data + lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2); + + /* Play audio - TODO: Sync with video?*/ + +#ifdef USE_VORBIS + // Another TODO: There is no reason that this only allows OGG, and not + // MP3, or any other format the mixer might support one day... is + // there? + sndfile = new File; + sprintf(tempFile, "%s.ogg", basename); + if (sndfile->open(tempFile)) + _vm->_mixer->playVorbis(&bgSound, sndfile, 100000000); // FIXME: this size value is bogus +#endif + + return true; +#else /* USE_MPEG2 */ + return false; +#endif +} + /** * Build 'Best-Match' RGB lookup table */ - void AnimationState::buildLookup(int p, int lines) { int y, cb; int r, g, b, ii; @@ -76,6 +170,53 @@ void AnimationState::buildLookup(int p, int lines) { } } +void AnimationState::checkPaletteSwitch() { + // if we have reached the last image with this palette, switch to new one + if (framenum == palettes[palnum].end) { + unsigned char *l = lut2; + palnum++; + _vm->_graphics->setPalette(0, 256, palettes[palnum].pal, RDPAL_INSTANT); + lutcalcnum = (BITDEPTH + palettes[palnum].end - (framenum + 1) + 2) / (palettes[palnum].end - (framenum + 1) + 2); + lut2 = lut; + lut = l; + } +} + +bool AnimationState::decodeFrame() { +#ifdef USE_MPEG2 + mpeg2_state_t state; + const mpeg2_sequence_t *sequence_i; + size_t size = (size_t) -1; + + do { + state = mpeg2_parse(decoder); + sequence_i = info->sequence; + + switch (state) { + case STATE_BUFFER: + size = mpgfile->read(buffer, BUFFER_SIZE); + mpeg2_buffer(decoder, buffer, buffer + size); + break; + + case STATE_SLICE: + case STATE_END: + if (info->display_fbuf) { + checkPaletteSwitch(); + _vm->_graphics->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf); + framenum++; + buildLookup(palnum + 1, lutcalcnum); + return true; + } + break; + + default: + break; + } + } while (size); +#endif + return false; +} + void MoviePlayer::openTextObject(MovieTextObject *obj) { if (obj->textSprite) _vm->_graphics->createSurface(obj->textSprite, &_textSurface); @@ -110,8 +251,10 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu uint8 oldPal[1024]; memcpy(oldPal, _vm->_graphics->_palCopy, 1024); - AnimationState * anim = initAnimation(filename); - if (!anim) { + AnimationState *anim = new AnimationState(_vm); + + if (!anim->init(filename)) { + delete anim; // Missing Files? Use the old 'Narration Only' hack playDummy(filename, text, musicOut); return RD_OK; @@ -123,7 +266,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu flags |= SoundMixer::FLAG_LITTLE_ENDIAN; #endif - while (decodeFrame(anim)) { + while (anim->decodeFrame()) { _vm->_graphics->setNeedFullRedraw(); if (text && text[textCounter]) { @@ -197,7 +340,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu _vm->_graphics->setPalette(0, 256, oldPal, RDPAL_INSTANT); - doneAnimation(anim); + delete anim; // Lead-in and lead-out music are, as far as I can tell, only used for // the animated cut-scenes, so this seems like a good place to close @@ -359,157 +502,4 @@ int32 MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], uint return RD_OK; } -void MoviePlayer::checkPaletteSwitch(AnimationState * st) { - // if we have reached the last image with this palette, switch to new one - if (st->framenum == st->palettes[st->palnum].end) { - unsigned char *l = st->lut2; - st->palnum++; - _vm->_graphics->setPalette(0, 256, st->palettes[st->palnum].pal, RDPAL_INSTANT); - st->lutcalcnum = (BITDEPTH + st->palettes[st->palnum].end - (st->framenum + 1) + 2) / (st->palettes[st->palnum].end - (st->framenum + 1) + 2); - st->lut2 = st->lut; - st->lut = l; - } -} - -#ifdef USE_MPEG2 - -bool MoviePlayer::decodeFrame(AnimationState * st) { - mpeg2_state_t state; - const mpeg2_sequence_t *sequence_i; - size_t size = (size_t) -1; - - do { - state = mpeg2_parse(st->decoder); - sequence_i = st->info->sequence; - - switch (state) { - case STATE_BUFFER: - size = st->mpgfile->read(st->buffer, BUFFER_SIZE); - mpeg2_buffer(st->decoder, st->buffer, st->buffer + size); - break; - - case STATE_SLICE: - case STATE_END: - if (st->info->display_fbuf) { - checkPaletteSwitch(st); - _vm->_graphics->plotYUV(st->lut, sequence_i->width, sequence_i->height, st->info->display_fbuf->buf); - st->framenum++; - st->buildLookup(st->palnum + 1, st->lutcalcnum); - return true; - } - break; - - default: - break; - } - } while (size); - - return false; -} - -AnimationState *MoviePlayer::initAnimation(const char *name) { - char basename[512], tempFile[512]; - AnimationState *st = new AnimationState; - int i, p; - - strcpy(basename, name); - basename[strlen(basename)-4] = 0; - - // Load lookup palettes - // TODO: Binary format so we can use File class - sprintf(tempFile, "%s/%s.pal", _vm->getGameDataPath(), basename); - FILE *f = fopen(tempFile, "r"); - - if (!f) { - warning("Cutscene: %s.pal palette missing", basename); - return 0; - } - - p = 0; - while (!feof(f)) { - fscanf(f, "%i %i", &st->palettes[p].end, &st->palettes[p].cnt); - for (i = 0; i < st->palettes[p].cnt; i++) { - int r, g, b; - fscanf(f, "%i", &r); - fscanf(f, "%i", &g); - fscanf(f, "%i", &b); - st->palettes[p].pal[4 * i] = r; - st->palettes[p].pal[4 * i + 1] = g; - st->palettes[p].pal[4 * i + 2] = b; - } - p++; - } - fclose(f); - - st->palnum = 0; - _vm->_graphics->setPalette(0, 256, st->palettes[st->palnum].pal, RDPAL_INSTANT); - st->lut = st->lut2 = st->lookup[0]; - st->curpal = -1; - st->cr = 0; - st->buildLookup(st->palnum, 256); - st->lut2 = st->lookup[1]; - - // Open MPEG2 stream - st->mpgfile = new File(); - sprintf(tempFile, "%s.mp2", basename); - if (!st->mpgfile->open(tempFile)) { - warning("Cutscene: Could not open %s", tempFile); - delete st; - return 0; - } - - // Load and configure decoder - st->decoder = mpeg2_init(); - if (st->decoder == NULL) { - warning("Cutscene: Could not allocate an MPEG2 decoder"); - delete st; - return 0; - } - - st->info = mpeg2_info(st->decoder); - st->framenum = 0; - - // Load in palette data - st->lutcalcnum = (BITDEPTH + st->palettes[st->palnum].end + 2) / (st->palettes[st->palnum].end + 2); - - /* Play audio - TODO: Sync with video?*/ - -#ifdef USE_VORBIS - // Another TODO: There is no reason that this only allows OGG, and not - // MP3, or any other format the mixer might support one day... is - // there? - st->sndfile = new File; - sprintf(tempFile, "%s.ogg", basename); - if (st->sndfile->open(tempFile)) - _vm->_mixer->playVorbis(&st->bgSound, st->sndfile, 100000000); -#endif - - return st; -} - -void MoviePlayer::doneAnimation(AnimationState *st) { - _vm->_mixer->stopHandle(st->bgSound); - mpeg2_close(st->decoder); - st->mpgfile->close(); - delete st->mpgfile; - delete st->sndfile; - delete st; -} - -#else - -bool MoviePlayer::decodeFrame(AnimationState * st) { - // Dummy for MPEG2-less builds - return false; -} - -AnimationState *MoviePlayer::initAnimation(const char *name) { - return 0; -} - -void MoviePlayer::doneAnimation(AnimationState *st) { -} - -#endif - } // End of namespace Sword2 diff --git a/sword2/driver/animation.h b/sword2/driver/animation.h index ebc402233a..f1cd1ac1d8 100644 --- a/sword2/driver/animation.h +++ b/sword2/driver/animation.h @@ -42,7 +42,9 @@ namespace Sword2 { #define BUFFER_SIZE 4096 class AnimationState { -public: +private: + Sword2Engine *_vm; + int palnum; byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH]; @@ -75,7 +77,15 @@ public: PlayingSoundHandle bgSound; public: + AnimationState(Sword2Engine *vm); + ~AnimationState(); + + bool init(const char *name); + bool decodeFrame(); + +private: void buildLookup(int p, int lines); + void checkPaletteSwitch(); }; class MoviePlayer { @@ -87,12 +97,6 @@ private: void closeTextObject(MovieTextObject *obj); void drawTextObject(MovieTextObject *obj); - void checkPaletteSwitch(AnimationState *st); - - AnimationState *initAnimation(const char *name); - void doneAnimation(AnimationState *st); - bool decodeFrame(AnimationState *st); - public: MoviePlayer(Sword2Engine *vm) : _vm(vm), _textSurface(NULL) {} int32 play(const char *filename, MovieTextObject *text[], uint8 *musicOut); |