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authorOliver Kiehl2003-09-10 16:05:26 +0000
committerOliver Kiehl2003-09-10 16:05:26 +0000
commit5b20c4fb91337ffc0ee5cf1c28381a0f39fa72c5 (patch)
tree160daebd517d28c3ce972e80d37966f0829110e4 /sword2/driver
parent1080dac5ac0a52782bbdb25928a3485651a111b9 (diff)
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disable code because it crashes
svn-id: r10160
Diffstat (limited to 'sword2/driver')
-rw-r--r--sword2/driver/d_draw.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp
index 20d52a4a00..72ee7fa92b 100644
--- a/sword2/driver/d_draw.cpp
+++ b/sword2/driver/d_draw.cpp
@@ -554,6 +554,7 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) {
EraseBackBuffer();
+/*
// HACK: Draw instructions
//
// I'm using the the menu area, because that's unlikely to be
@@ -578,6 +579,7 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) {
DrawSurface(&msgSprite, msgSurface);
DeleteSurface(msgSurface);
Free_mem(data);
+*/
// In case the cutscene has a long lead-in, start just before
// the first line of text.