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author | Torbjörn Andersson | 2003-09-05 15:56:43 +0000 |
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committer | Torbjörn Andersson | 2003-09-05 15:56:43 +0000 |
commit | 7400995094116dd77484c7e1ceb797a4f273fae4 (patch) | |
tree | d6115d2a373080c102cee71959d81b82870b3e70 /sword2/driver | |
parent | 93d262a01f30288be9ca804879a4877a43c63d5a (diff) | |
download | scummvm-rg350-7400995094116dd77484c7e1ceb797a4f273fae4.tar.gz scummvm-rg350-7400995094116dd77484c7e1ceb797a4f273fae4.tar.bz2 scummvm-rg350-7400995094116dd77484c7e1ceb797a4f273fae4.zip |
Cleanup.
svn-id: r10009
Diffstat (limited to 'sword2/driver')
-rw-r--r-- | sword2/driver/d_sound.cpp | 27 |
1 files changed, 9 insertions, 18 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index bc3ee926d9..8d3b81c861 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -307,13 +307,7 @@ int32 Sword2Sound::IsFxOpen(int32 id) { // a slow timer from rdwin.c // -------------------------------------------------------------------------- void Sword2Sound::FxServer(void) { - // FIXME: This function is called from a separate thread, and - // manipulates data structures that are used by several other - // functions throughout the file. - // - // I guess that means we need to add locking and stuff. - // - // Maybe that explains why BS2 still crashes every now and then. + StackLock lock(_mutex); if (!soundOn) return; @@ -323,9 +317,15 @@ void Sword2Sound::FxServer(void) { UpdateCompSampleStreaming(); } + if (!musStreaming[0] && !musStreaming[1] && fpMus.isOpen()) + fpMus.close(); + // FIXME: Doing this sort of things from a separate thread seems like - // just asking for trouble. But removing it outright will cause - // regressions which need to be investigated. + // just asking for trouble. But removing it outright causes regressions + // which need to be investigated. + // + // I've fixed one such regression, and as far as I can tell it's + // working now. #if 0 int i; @@ -1060,7 +1060,6 @@ int32 Sword2Sound::StreamCompMusicFromLock(const char *filename, uint32 musicId, musEnd[primaryStream] = fpMus.readUint32LE(); if (!musEnd[primaryStream] || !musFilePos[primaryStream]) { - fpMus.close(); return RDERR_INVALIDID; } @@ -1070,7 +1069,6 @@ int32 Sword2Sound::StreamCompMusicFromLock(const char *filename, uint32 musicId, // Create a temporary buffer data8 = (uint8*) malloc(bufferSizeMusic / 2); if (!data8) { - fpMus.close(); return RDERR_OUTOFMEMORY; } @@ -1079,7 +1077,6 @@ int32 Sword2Sound::StreamCompMusicFromLock(const char *filename, uint32 musicId, // Read the compressed data in to the buffer if ((int32) fpMus.read(data8, bufferSizeMusic / 2) != bufferSizeMusic / 2) { - fpMus.close(); free(data8); return RDERR_INVALIDID; } @@ -1153,8 +1150,6 @@ int32 Sword2Sound::StreamCompMusicFromLock(const char *filename, uint32 musicId, } void Sword2Sound::UpdateCompSampleStreaming(void) { - StackLock lock(_mutex); - uint32 i,j; int32 v0, v1; int32 len; @@ -1301,10 +1296,6 @@ void Sword2Sound::UpdateCompSampleStreaming(void) { StreamCompMusicFromLock(musFilename[i], musId[i], musLooping[i]); } } - - if (!musStreaming[0] && !musStreaming[1] && fpMus.isOpen()) - fpMus.close(); - DipMusic(); } |