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author | Torbjörn Andersson | 2004-03-22 15:57:51 +0000 |
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committer | Torbjörn Andersson | 2004-03-22 15:57:51 +0000 |
commit | 8f9ffdf43afa8a99ce23fd62ee9480317eec78ad (patch) | |
tree | dfca284e8b0f4c9d7715a5ae5decf079531a0be6 /sword2/driver | |
parent | 838d3e3a9387d63819fd2c8b137d53041de9abdb (diff) | |
download | scummvm-rg350-8f9ffdf43afa8a99ce23fd62ee9480317eec78ad.tar.gz scummvm-rg350-8f9ffdf43afa8a99ce23fd62ee9480317eec78ad.tar.bz2 scummvm-rg350-8f9ffdf43afa8a99ce23fd62ee9480317eec78ad.zip |
Fix crash introduced by recent code unification. (Mind you, I'm still
extremely grateful that the BS1 and BS2 cutscene players are finally
sharing at least some of their code now.)
svn-id: r13360
Diffstat (limited to 'sword2/driver')
-rw-r--r-- | sword2/driver/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 302300f051..3cc0cdb48a 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -35,7 +35,7 @@ namespace Sword2 { AnimationState::AnimationState(Sword2Engine *vm) - : BaseAnimationState(_vm->_mixer, _vm->_system, 640, 480), _vm(vm) { + : BaseAnimationState(vm->_mixer, vm->_system, 640, 480), _vm(vm) { } AnimationState::~AnimationState() { |