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author | Torbjörn Andersson | 2003-09-05 15:37:51 +0000 |
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committer | Torbjörn Andersson | 2003-09-05 15:37:51 +0000 |
commit | 94ec5238c934112e34818b0d9441ca5a9fb47ab8 (patch) | |
tree | c9f90c68d7ce342c838af7cffa3f8359057b37d0 /sword2/driver | |
parent | 0c4d151381cbc08327880a0c1bfe73a49d71aaf9 (diff) | |
download | scummvm-rg350-94ec5238c934112e34818b0d9441ca5a9fb47ab8.tar.gz scummvm-rg350-94ec5238c934112e34818b0d9441ca5a9fb47ab8.tar.bz2 scummvm-rg350-94ec5238c934112e34818b0d9441ca5a9fb47ab8.zip |
This fixes another music-related crash for me. I guess it's our
implementation of music fade-out that makes it a bad thing to close the
music cluster file prematurely.
svn-id: r10007
Diffstat (limited to 'sword2/driver')
-rw-r--r-- | sword2/driver/d_sound.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 2f5b29c914..bc3ee926d9 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -1412,10 +1412,6 @@ void Sword2Sound::StopMusic(void) { else musLooping[i] = 0; } - - if (fpMus.isOpen()) { - fpMus.close(); - } } int32 Sword2Sound::PauseMusic(void) { |