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authorTorbjörn Andersson2003-09-27 15:38:42 +0000
committerTorbjörn Andersson2003-09-27 15:38:42 +0000
commitbac0fab43d7c65fd232ce64174d130c1f4e1fbc1 (patch)
tree64e4e67869d98ff6507c8145b4af5675a24c31d9 /sword2/driver
parent442fd0cdf895c26ea26db3291b465e87ac3ff466 (diff)
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cleanup
svn-id: r10426
Diffstat (limited to 'sword2/driver')
-rw-r--r--sword2/driver/render.cpp123
-rw-r--r--sword2/driver/render.h37
2 files changed, 37 insertions, 123 deletions
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index 4874d92aa3..9933914adf 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -108,11 +108,6 @@
//
//=============================================================================
-
-
-
-//#include "ddraw.h"
-
#include "stdafx.h"
#include "driver96.h"
#include "d_draw.h"
@@ -122,46 +117,29 @@
#include "menu.h"
#include "../sword2.h"
-
-
#define MILLISECSPERCYCLE 83
-
-
-#if PROFILING == 1
-int32 profileCopyScreenBuffer = 0;
-int32 profileRenderLayers = 0;
-int32 profileSpriteRender = 0;
-int32 profileDecompression = 0;
-#endif
-
-
-
-
// Scroll variables. scrollx and scrolly hold the current scroll position,
-// and scrollxTarget and scrollyTarget are the target position for the end
-// of the game cycle.
-
-//int16 scrollx;
-//int16 scrolly;
-extern int16 scrollx;
-extern int16 scrolly;
-int16 parallaxScrollx;
-int16 parallaxScrolly;
-int16 locationWide;
-int16 locationDeep;
-
-static int16 scrollxTarget;
-static int16 scrollyTarget;
-static int16 scrollxOld;
-static int16 scrollyOld;
-static uint16 layer = 0;
-
-
+// and scrollxTarget and scrollyTarget are the target position for the end
+// of the game cycle.
+
+extern int16 scrollx;
+extern int16 scrolly;
+int16 parallaxScrollx;
+int16 parallaxScrolly;
+int16 locationWide;
+int16 locationDeep;
+
+static int16 scrollxTarget;
+static int16 scrollyTarget;
+static int16 scrollxOld;
+static int16 scrollyOld;
+static uint16 layer = 0;
#define RENDERAVERAGETOTAL 4
+
int32 renderCountIndex = 0;
-int32 renderTimeLog[RENDERAVERAGETOTAL] = {60, 60, 60, 60};
+int32 renderTimeLog[RENDERAVERAGETOTAL] = { 60, 60, 60, 60 };
int32 initialTime;
int32 startTime;
int32 totalTime;
@@ -169,9 +147,6 @@ int32 renderAverageTime = 60;
int32 framesPerGameCycle;
int32 renderTooSlow;
-
-
-
#define BLOCKWIDTH 64
#define BLOCKHEIGHT 64
#define BLOCKWBITS 6
@@ -512,14 +487,7 @@ int32 RestoreBackgroundLayer(_parallax *p, int16 l)
return RD_OK;
}
-
-
-
-
-
-int32 PlotPoint(uint16 x, uint16 y, uint8 colour)
-
-{
+int32 PlotPoint(uint16 x, uint16 y, uint8 colour) {
warning("stub PlotPoint( %d, %d, %d )", x, y, colour);
/*
int16 newx, newy;
@@ -557,11 +525,8 @@ int32 PlotPoint(uint16 x, uint16 y, uint8 colour)
}
-
// Uses Bressnham's incremental algorithm!
-int32 DrawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour)
-
-{
+int32 DrawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour) {
warning("stub DrawLine( %d, %d, %d, %d, %d )", x0, y0, x1, y1, colour);
/*
int dx, dy;
@@ -792,21 +757,14 @@ int32 DrawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour)
IDirectDrawSurface2_Unlock(lpBackBuffer, ddsd.lpSurface);
}
*/
- return(RD_OK);
-
+ return RD_OK;
}
-
-
-int32 SetLocationMetrics(uint16 w, uint16 h)
-
-{
-
+int32 SetLocationMetrics(uint16 w, uint16 h) {
locationWide = w;
locationDeep = h;
- return(RD_OK);
-
+ return RD_OK;
}
int32 RenderParallax(_parallax *p, int16 l) {
@@ -851,42 +809,6 @@ int32 RenderParallax(_parallax *p, int16 l) {
return RD_OK;
}
-
-/*
-#define LOGSIZE 10
-int32 previousTimeLog[LOGSIZE];
-int32 renderCycleStartLog[LOGSIZE];
-int32 lastRenderTimeLog[LOGSIZE];
-int32 renderCycleEndLog[LOGSIZE];
-int32 timeLeftLog[LOGSIZE];
-int32 scrollxOldLog[LOGSIZE];
-int32 scrollxLog[LOGSIZE];
-int32 scrollxTargetLog[LOGSIZE];
-
-
-void LogMe(int32 in)
-{
- static int32 i;
-
- if (in == 0)
- i = 0;
-
- previousTimeLog[i] = previousTime;
- aveRenderCycleLog[i] = aveRenderCycle;
- renderCycleStartLog[i] = renderCycleStart;
- lastRenderTimeLog[i] = lastRenderTime;
- renderCycleEndLog[i] = renderCycleEnd;
- timeLeftLog[i] = timeLeft;
- scrollxOldLog[i] = scrollxOld;
- scrollxLog[i] = scrollx;
- scrollxTargetLog[i] = scrollxTarget;
-
- if (++i == LOGSIZE)
- i = 0;
-
-}
-*/
-
// Uncomment this when benchmarking the drawing routines.
#define LIMIT_FRAME_RATE
@@ -981,6 +903,7 @@ int32 EndRenderCycle(bool *end) {
int32 SetScrollTarget(int16 sx, int16 sy) {
scrollxTarget = sx;
scrollyTarget = sy;
+
return RD_OK;
}
diff --git a/sword2/driver/render.h b/sword2/driver/render.h
index 98d6b4fafe..5a0112159d 100644
--- a/sword2/driver/render.h
+++ b/sword2/driver/render.h
@@ -30,36 +30,28 @@
//
//=============================================================================
-
#ifndef RENDER_H
#define RENDER_H
#include "menu.h"
-#define RENDERWIDE 640
-#define ALIGNRENDERDEEP 480
-#define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2))
-
-
-#define PROFILING 0
-
+#define RENDERWIDE 640
+#define ALIGNRENDERDEEP 480
+#define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2))
-typedef struct
-{
- uint16 packets;
- uint16 offset;
+typedef struct {
+ uint16 packets;
+ uint16 offset;
} _parallaxLine;
-
-
-extern int16 scrollx; // current x offset into background of display
-extern int16 scrolly; // current y offset into background of display
-extern int16 parallaxScrollx; // current x offset to link a sprite to the parallax layer
-extern int16 parallaxScrolly; // current y offset to link a sprite to the parallax layer
-extern int16 locationWide;
-extern int16 locationDeep;
-
-// extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
+extern int16 scrollx; // current x offset into background of display
+extern int16 scrolly; // current y offset into background of display
+extern int16 parallaxScrollx; // current x offset to link a sprite to the
+ // parallax layer
+extern int16 parallaxScrolly; // current y offset to link a sprite to the
+ // parallax layer
+extern int16 locationWide;
+extern int16 locationDeep;
void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
@@ -67,4 +59,3 @@ void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight,
void UploadRect(ScummVM::Rect *r);
#endif
-