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author | Torbjörn Andersson | 2003-09-27 15:38:42 +0000 |
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committer | Torbjörn Andersson | 2003-09-27 15:38:42 +0000 |
commit | bac0fab43d7c65fd232ce64174d130c1f4e1fbc1 (patch) | |
tree | 64e4e67869d98ff6507c8145b4af5675a24c31d9 /sword2/driver | |
parent | 442fd0cdf895c26ea26db3291b465e87ac3ff466 (diff) | |
download | scummvm-rg350-bac0fab43d7c65fd232ce64174d130c1f4e1fbc1.tar.gz scummvm-rg350-bac0fab43d7c65fd232ce64174d130c1f4e1fbc1.tar.bz2 scummvm-rg350-bac0fab43d7c65fd232ce64174d130c1f4e1fbc1.zip |
cleanup
svn-id: r10426
Diffstat (limited to 'sword2/driver')
-rw-r--r-- | sword2/driver/render.cpp | 123 | ||||
-rw-r--r-- | sword2/driver/render.h | 37 |
2 files changed, 37 insertions, 123 deletions
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index 4874d92aa3..9933914adf 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -108,11 +108,6 @@ // //============================================================================= - - - -//#include "ddraw.h" - #include "stdafx.h" #include "driver96.h" #include "d_draw.h" @@ -122,46 +117,29 @@ #include "menu.h" #include "../sword2.h" - - #define MILLISECSPERCYCLE 83 - - -#if PROFILING == 1 -int32 profileCopyScreenBuffer = 0; -int32 profileRenderLayers = 0; -int32 profileSpriteRender = 0; -int32 profileDecompression = 0; -#endif - - - - // Scroll variables. scrollx and scrolly hold the current scroll position, -// and scrollxTarget and scrollyTarget are the target position for the end -// of the game cycle. - -//int16 scrollx; -//int16 scrolly; -extern int16 scrollx; -extern int16 scrolly; -int16 parallaxScrollx; -int16 parallaxScrolly; -int16 locationWide; -int16 locationDeep; - -static int16 scrollxTarget; -static int16 scrollyTarget; -static int16 scrollxOld; -static int16 scrollyOld; -static uint16 layer = 0; - - +// and scrollxTarget and scrollyTarget are the target position for the end +// of the game cycle. + +extern int16 scrollx; +extern int16 scrolly; +int16 parallaxScrollx; +int16 parallaxScrolly; +int16 locationWide; +int16 locationDeep; + +static int16 scrollxTarget; +static int16 scrollyTarget; +static int16 scrollxOld; +static int16 scrollyOld; +static uint16 layer = 0; #define RENDERAVERAGETOTAL 4 + int32 renderCountIndex = 0; -int32 renderTimeLog[RENDERAVERAGETOTAL] = {60, 60, 60, 60}; +int32 renderTimeLog[RENDERAVERAGETOTAL] = { 60, 60, 60, 60 }; int32 initialTime; int32 startTime; int32 totalTime; @@ -169,9 +147,6 @@ int32 renderAverageTime = 60; int32 framesPerGameCycle; int32 renderTooSlow; - - - #define BLOCKWIDTH 64 #define BLOCKHEIGHT 64 #define BLOCKWBITS 6 @@ -512,14 +487,7 @@ int32 RestoreBackgroundLayer(_parallax *p, int16 l) return RD_OK; } - - - - - -int32 PlotPoint(uint16 x, uint16 y, uint8 colour) - -{ +int32 PlotPoint(uint16 x, uint16 y, uint8 colour) { warning("stub PlotPoint( %d, %d, %d )", x, y, colour); /* int16 newx, newy; @@ -557,11 +525,8 @@ int32 PlotPoint(uint16 x, uint16 y, uint8 colour) } - // Uses Bressnham's incremental algorithm! -int32 DrawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour) - -{ +int32 DrawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour) { warning("stub DrawLine( %d, %d, %d, %d, %d )", x0, y0, x1, y1, colour); /* int dx, dy; @@ -792,21 +757,14 @@ int32 DrawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour) IDirectDrawSurface2_Unlock(lpBackBuffer, ddsd.lpSurface); } */ - return(RD_OK); - + return RD_OK; } - - -int32 SetLocationMetrics(uint16 w, uint16 h) - -{ - +int32 SetLocationMetrics(uint16 w, uint16 h) { locationWide = w; locationDeep = h; - return(RD_OK); - + return RD_OK; } int32 RenderParallax(_parallax *p, int16 l) { @@ -851,42 +809,6 @@ int32 RenderParallax(_parallax *p, int16 l) { return RD_OK; } - -/* -#define LOGSIZE 10 -int32 previousTimeLog[LOGSIZE]; -int32 renderCycleStartLog[LOGSIZE]; -int32 lastRenderTimeLog[LOGSIZE]; -int32 renderCycleEndLog[LOGSIZE]; -int32 timeLeftLog[LOGSIZE]; -int32 scrollxOldLog[LOGSIZE]; -int32 scrollxLog[LOGSIZE]; -int32 scrollxTargetLog[LOGSIZE]; - - -void LogMe(int32 in) -{ - static int32 i; - - if (in == 0) - i = 0; - - previousTimeLog[i] = previousTime; - aveRenderCycleLog[i] = aveRenderCycle; - renderCycleStartLog[i] = renderCycleStart; - lastRenderTimeLog[i] = lastRenderTime; - renderCycleEndLog[i] = renderCycleEnd; - timeLeftLog[i] = timeLeft; - scrollxOldLog[i] = scrollxOld; - scrollxLog[i] = scrollx; - scrollxTargetLog[i] = scrollxTarget; - - if (++i == LOGSIZE) - i = 0; - -} -*/ - // Uncomment this when benchmarking the drawing routines. #define LIMIT_FRAME_RATE @@ -981,6 +903,7 @@ int32 EndRenderCycle(bool *end) { int32 SetScrollTarget(int16 sx, int16 sy) { scrollxTarget = sx; scrollyTarget = sy; + return RD_OK; } diff --git a/sword2/driver/render.h b/sword2/driver/render.h index 98d6b4fafe..5a0112159d 100644 --- a/sword2/driver/render.h +++ b/sword2/driver/render.h @@ -30,36 +30,28 @@ // //============================================================================= - #ifndef RENDER_H #define RENDER_H #include "menu.h" -#define RENDERWIDE 640 -#define ALIGNRENDERDEEP 480 -#define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2)) - - -#define PROFILING 0 - +#define RENDERWIDE 640 +#define ALIGNRENDERDEEP 480 +#define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2)) -typedef struct -{ - uint16 packets; - uint16 offset; +typedef struct { + uint16 packets; + uint16 offset; } _parallaxLine; - - -extern int16 scrollx; // current x offset into background of display -extern int16 scrolly; // current y offset into background of display -extern int16 parallaxScrollx; // current x offset to link a sprite to the parallax layer -extern int16 parallaxScrolly; // current y offset to link a sprite to the parallax layer -extern int16 locationWide; -extern int16 locationDeep; - -// extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP]; +extern int16 scrollx; // current x offset into background of display +extern int16 scrolly; // current y offset into background of display +extern int16 parallaxScrollx; // current x offset to link a sprite to the + // parallax layer +extern int16 parallaxScrolly; // current y offset to link a sprite to the + // parallax layer +extern int16 locationWide; +extern int16 locationDeep; void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf); void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf); @@ -67,4 +59,3 @@ void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, void UploadRect(ScummVM::Rect *r); #endif - |