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authorMax Horn2004-09-28 20:19:37 +0000
committerMax Horn2004-09-28 20:19:37 +0000
commitce8c99bf62838099142aa79f2935e64639aa5571 (patch)
tree5a2ea91139133878cdffab8ed86033fbf5448ea9 /sword2/driver
parent6a50ba2308c6a9fc3eb733f310c87ed279b565ed (diff)
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Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
Diffstat (limited to 'sword2/driver')
-rw-r--r--sword2/driver/animation.cpp10
-rw-r--r--sword2/driver/d_sound.cpp2
-rw-r--r--sword2/driver/menu.cpp4
-rw-r--r--sword2/driver/palette.cpp8
-rw-r--r--sword2/driver/render.cpp10
5 files changed, 17 insertions, 17 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index bc68b2e0f0..69dbc0289a 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -254,7 +254,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], byte *mus
_vm->_sound->playFx(0, musicOut, 0, 0, RDSE_FXLEADOUT);
OSystem::Event event;
- while (_sys->poll_event(&event)) {
+ while (_sys->pollEvent(event)) {
switch (event.event_code) {
#ifndef BACKEND_8BIT
case OSystem::EVENT_SCREEN_CHANGED:
@@ -277,7 +277,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], byte *mus
if (!skipCutscene) {
// Sleep for one frame so that the last frame is displayed.
- _sys->delay_msecs(1000 / 12);
+ _sys->delayMillis(1000 / 12);
}
// Most movies fade to black on their own, but not all of them. Since
@@ -307,7 +307,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], byte *mus
while (handle.isActive()) {
_vm->_graphics->updateDisplay(false);
- _sys->delay_msecs(100);
+ _sys->delayMillis(100);
}
// Clear the screen again
@@ -436,7 +436,7 @@ int32 MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
// frame rate the original movies had, or even if it
// was constant, but this seems to work reasonably.
- _sys->delay_msecs(90);
+ _sys->delayMillis(90);
}
// Wait for the voice to stop playing. This is to make sure
@@ -446,7 +446,7 @@ int32 MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
while (handle.isActive()) {
_vm->_graphics->updateDisplay(false);
- _sys->delay_msecs(100);
+ _sys->delayMillis(100);
}
closeTextObject(text[textCounter]);
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 35fc9a076c..4c38326b2e 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -663,7 +663,7 @@ void Sound::waitForLeadOut(void) {
while (_fx[i]._handle.isActive()) {
_vm->_graphics->updateDisplay();
- _vm->_system->delay_msecs(30);
+ _vm->_system->delayMillis(30);
}
}
diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp
index 8fa68791db..a58f84540e 100644
--- a/sword2/driver/menu.cpp
+++ b/sword2/driver/menu.cpp
@@ -55,10 +55,10 @@ void Graphics::processMenu(void) {
static int32 lastTime = 0;
if (lastTime == 0) {
- lastTime = _vm->_system->get_msecs();
+ lastTime = _vm->_system->getMillis();
frameCount = 1;
} else {
- int32 delta = _vm->_system->get_msecs() - lastTime;
+ int32 delta = _vm->_system->getMillis() - lastTime;
if (delta > 250) {
lastTime += delta;
diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp
index 621ac1a7a1..9425cb7dee 100644
--- a/sword2/driver/palette.cpp
+++ b/sword2/driver/palette.cpp
@@ -92,7 +92,7 @@ int32 Graphics::fadeUp(float time) {
_fadeTotalTime = (int32) (time * 1000);
_fadeStatus = RDFADE_UP;
- _fadeStartTime = _vm->_system->get_msecs();
+ _fadeStartTime = _vm->_system->getMillis();
return RD_OK;
}
@@ -108,7 +108,7 @@ int32 Graphics::fadeDown(float time) {
_fadeTotalTime = (int32) (time * 1000);
_fadeStatus = RDFADE_DOWN;
- _fadeStartTime = _vm->_system->get_msecs();
+ _fadeStartTime = _vm->_system->getMillis();
return RD_OK;
}
@@ -126,7 +126,7 @@ uint8 Graphics::getFadeStatus(void) {
void Graphics::waitForFade(void) {
while (getFadeStatus() != RDFADE_NONE && getFadeStatus() != RDFADE_BLACK) {
updateDisplay();
- _vm->_system->delay_msecs(20);
+ _vm->_system->delayMillis(20);
}
}
@@ -144,7 +144,7 @@ void Graphics::fadeServer(void) {
// I don't know if this is necessary, but let's limit how often the
// palette is updated, just to be safe.
- currentTime = _vm->_system->get_msecs();
+ currentTime = _vm->_system->getMillis();
if (currentTime - previousTime <= 25)
return;
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index b3d73df142..bd9fba2c64 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -419,7 +419,7 @@ void Graphics::renderParallax(Parallax *p, int16 l) {
*/
void Graphics::initialiseRenderCycle(void) {
- _initialTime = _vm->_system->get_msecs();
+ _initialTime = _vm->_system->getMillis();
_totalTime = _initialTime + MILLISECSPERCYCLE;
}
@@ -432,7 +432,7 @@ void Graphics::startRenderCycle(void) {
_scrollXOld = _scrollX;
_scrollYOld = _scrollY;
- _startTime = _vm->_system->get_msecs();
+ _startTime = _vm->_system->getMillis();
if (_startTime + _renderAverageTime >= _totalTime) {
_scrollX = _scrollXTarget;
@@ -461,7 +461,7 @@ bool Graphics::endRenderCycle(void) {
static int32 renderCountIndex = 0;
int32 time;
- time = _vm->_system->get_msecs();
+ time = _vm->_system->getMillis();
renderTimeLog[renderCountIndex] = time - _startTime;
_startTime = time;
_renderAverageTime = (renderTimeLog[0] + renderTimeLog[1] + renderTimeLog[2] + renderTimeLog[3]) >> 2;
@@ -487,7 +487,7 @@ bool Graphics::endRenderCycle(void) {
// If we have already reached the scroll target sleep for the
// rest of the render cycle.
_vm->sleepUntil(_totalTime);
- _initialTime = _vm->_system->get_msecs();
+ _initialTime = _vm->_system->getMillis();
_totalTime += MILLISECSPERCYCLE;
return true;
}
@@ -512,7 +512,7 @@ bool Graphics::endRenderCycle(void) {
// Give the other threads some breathing space. This apparently helps
// against bug #875683, though I was never able to reproduce it for
// myself.
- _vm->_system->delay_msecs(10);
+ _vm->_system->delayMillis(10);
#endif
return false;