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authorTorbjörn Andersson2003-09-08 17:24:00 +0000
committerTorbjörn Andersson2003-09-08 17:24:00 +0000
commitd0949b7035a1697dac2de6c26f710538b43dcd9d (patch)
treea7e695a96990d201452545741174db28bb939ceb /sword2/driver
parentc2070e28fa7345e8e6fd7f0369a627b49ba47d1b (diff)
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Updated comment.
svn-id: r10100
Diffstat (limited to 'sword2/driver')
-rw-r--r--sword2/driver/sprite.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp
index 5432937731..c89c00c7e5 100644
--- a/sword2/driver/sprite.cpp
+++ b/sword2/driver/sprite.cpp
@@ -1197,8 +1197,9 @@ int32 SoftwareRenderCompressed256(_spriteInfo *s)
return 0;
}
-// The surface functions are only used by the in-game dialogs. Everything
-// that isn't needed for them (blending, scaling, etc.) has been removed.
+// The surface functions are used by the in-game dialogs and for displaying
+// cutscene subtitles. Everything that isn't needed for those cases (blending,
+// scaling, etc.) has been removed.
int32 CreateSurface(_spriteInfo *s, uint8 **sprite) {
uint8 *newSprite;