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authorTorbjörn Andersson2005-05-12 13:12:15 +0000
committerTorbjörn Andersson2005-05-12 13:12:15 +0000
commitd34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2 (patch)
tree38056f06dfb05964f15f120be8d9aaaf20f339b6 /sword2/driver
parentd6a20a231b30242645860f453895f11d67a624e5 (diff)
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Whitespace: "(type *)something" instead of "(type *) something", because
that's how we write it in most other places. svn-id: r18069
Diffstat (limited to 'sword2/driver')
-rw-r--r--sword2/driver/_mouse.cpp16
-rw-r--r--sword2/driver/animation.cpp6
-rw-r--r--sword2/driver/d_sound.cpp8
-rw-r--r--sword2/driver/menu.cpp2
-rw-r--r--sword2/driver/palette.cpp2
-rw-r--r--sword2/driver/render.cpp10
-rw-r--r--sword2/driver/sprite.cpp12
7 files changed, 28 insertions, 28 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp
index 3842434942..7e04c20aba 100644
--- a/sword2/driver/_mouse.cpp
+++ b/sword2/driver/_mouse.cpp
@@ -122,7 +122,7 @@ void Mouse::drawMouse() {
memset(mouseData, 0, mouse_width * mouse_height);
if (_luggageAnim)
- decompressMouse(mouseData, (byte *) _luggageAnim + READ_LE_UINT32(_luggageOffset), _luggageAnim->mousew,
+ decompressMouse(mouseData, (byte *)_luggageAnim + READ_LE_UINT32(_luggageOffset), _luggageAnim->mousew,
_luggageAnim->mouseh, mouse_width, deltaX, deltaY);
if (_mouseAnim)
@@ -144,7 +144,7 @@ int32 Mouse::animateMouse() {
if (++_mouseFrame == _mouseAnim->noAnimFrames)
_mouseFrame = MOUSEFLASHFRAME;
- _mouseSprite = (byte *) _mouseAnim + READ_LE_UINT32(_mouseOffsets + _mouseFrame);
+ _mouseSprite = (byte *)_mouseAnim + READ_LE_UINT32(_mouseOffsets + _mouseFrame);
if (_mouseFrame != prevMouseFrame)
drawMouse();
@@ -172,12 +172,12 @@ int32 Mouse::setMouseAnim(byte *ma, int32 size, int32 mouseFlash) {
else
_mouseFrame = MOUSEFLASHFRAME;
- _mouseAnim = (MouseAnim *) malloc(size);
+ _mouseAnim = (MouseAnim *)malloc(size);
if (!_mouseAnim)
return RDERR_OUTOFMEMORY;
- memcpy((byte *) _mouseAnim, ma, size);
- _mouseOffsets = (int32 *) ((byte *) _mouseAnim + sizeof(MouseAnim));
+ memcpy((byte *)_mouseAnim, ma, size);
+ _mouseOffsets = (int32 *)((byte *)_mouseAnim + sizeof(MouseAnim));
animateMouse();
drawMouse();
@@ -207,12 +207,12 @@ int32 Mouse::setLuggageAnim(byte *ma, int32 size) {
}
if (ma) {
- _luggageAnim = (MouseAnim *) malloc(size);
+ _luggageAnim = (MouseAnim *)malloc(size);
if (!_luggageAnim)
return RDERR_OUTOFMEMORY;
- memcpy((byte *) _luggageAnim, ma, size);
- _luggageOffset = (int32 *) ((byte *) _luggageAnim + sizeof(MouseAnim));
+ memcpy((byte *)_luggageAnim, ma, size);
+ _luggageOffset = (int32 *)((byte *)_luggageAnim + sizeof(MouseAnim));
animateMouse();
drawMouse();
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index 8e3e8958b6..65ac6a9583 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -177,7 +177,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 lea
if (leadInRes) {
byte *leadIn = _vm->_resman->openResource(leadInRes);
uint32 leadInLen = _vm->_resman->fetchLen(leadInRes) - sizeof(StandardHeader);
- StandardHeader *header = (StandardHeader *) leadIn;
+ StandardHeader *header = (StandardHeader *)leadIn;
assert(header->fileType == WAV_FILE);
@@ -192,7 +192,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 lea
if (leadOutRes) {
leadOut = _vm->_resman->openResource(leadOutRes);
leadOutLen = _vm->_resman->fetchLen(leadOutRes) - sizeof(StandardHeader);
- StandardHeader *header = (StandardHeader *) leadOut;
+ StandardHeader *header = (StandardHeader *)leadOut;
assert(header->fileType == WAV_FILE);
@@ -420,7 +420,7 @@ void MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
data = _vm->_fontRenderer->makeTextSprite(msg, RENDERWIDE, 255, _vm->_speechFontId);
}
- FrameHeader *frame = (FrameHeader *) data;
+ FrameHeader *frame = (FrameHeader *)data;
SpriteInfo msgSprite;
byte *msgSurface;
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 33699972ef..d936a43941 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -423,9 +423,9 @@ int Sound::readBuffer(int16 *buffer, const int numSamples) {
if (!_mixBuffer || numSamples > _mixBufferLen) {
if (_mixBuffer)
- _mixBuffer = (int16 *) realloc(_mixBuffer, 2 * numSamples);
+ _mixBuffer = (int16 *)realloc(_mixBuffer, 2 * numSamples);
else
- _mixBuffer = (int16 *) malloc(2 * numSamples);
+ _mixBuffer = (int16 *)malloc(2 * numSamples);
_mixBufferLen = numSamples;
}
@@ -724,14 +724,14 @@ uint32 Sound::preFetchCompSpeech(uint32 speechId, uint16 **buf) {
uint32 bufferSize = 2 * numSamples;
- *buf = (uint16 *) malloc(bufferSize);
+ *buf = (uint16 *)malloc(bufferSize);
if (!*buf) {
delete input;
fh->file->close();
return 0;
}
- uint32 readSamples = input->readBuffer((int16 *) *buf, numSamples);
+ uint32 readSamples = input->readBuffer((int16 *)*buf, numSamples);
fh->file->close();
delete input;
diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp
index 698090c517..065b2cf99b 100644
--- a/sword2/driver/menu.cpp
+++ b/sword2/driver/menu.cpp
@@ -278,7 +278,7 @@ int32 Mouse::setMenuIcon(uint8 menu, uint8 pocket, byte *icon) {
// Only put the icon in the pocket if it is not NULL
if (icon != NULL) {
_iconCount++;
- _icons[menu][pocket] = (byte *) malloc(RDMENU_ICONWIDE * RDMENU_ICONDEEP);
+ _icons[menu][pocket] = (byte *)malloc(RDMENU_ICONWIDE * RDMENU_ICONDEEP);
if (_icons[menu][pocket] == NULL)
return RDERR_OUTOFMEMORY;
memcpy(_icons[menu][pocket], icon, RDMENU_ICONWIDE * RDMENU_ICONDEEP);
diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp
index 60f99253ad..adea1a8dfb 100644
--- a/sword2/driver/palette.cpp
+++ b/sword2/driver/palette.cpp
@@ -88,7 +88,7 @@ void Screen::setFullPalette(int32 palRes) {
if (palRes) {
byte *pal = _vm->_resman->openResource(palRes);
- StandardHeader *head = (StandardHeader *) pal;
+ StandardHeader *head = (StandardHeader *)pal;
assert(head->fileType == PALETTE_FILE);
pal += sizeof(StandardHeader);
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index dfee05f6b3..1b41f58f13 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -213,7 +213,7 @@ void Screen::plotPoint(int x, int y, uint8 colour) {
}
static void plot(int x, int y, int colour, void *data) {
- Screen *screen = (Screen *) data;
+ Screen *screen = (Screen *)data;
screen->plotPoint(x, y, (uint8) colour);
}
@@ -427,13 +427,13 @@ int32 Screen::initialiseBackgroundLayer(Parallax *p) {
_xBlocks[_layer] = (p->w + BLOCKWIDTH - 1) / BLOCKWIDTH;
_yBlocks[_layer] = (p->h + BLOCKHEIGHT - 1) / BLOCKHEIGHT;
- _blockSurfaces[_layer] = (BlockSurface **) calloc(_xBlocks[_layer] * _yBlocks[_layer], sizeof(BlockSurface *));
+ _blockSurfaces[_layer] = (BlockSurface **)calloc(_xBlocks[_layer] * _yBlocks[_layer], sizeof(BlockSurface *));
if (!_blockSurfaces[_layer])
return RDERR_OUTOFMEMORY;
// Decode the parallax layer into a large chunk of memory
- byte *memchunk = (byte *) calloc(_xBlocks[_layer] * _yBlocks[_layer], BLOCKWIDTH * BLOCKHEIGHT);
+ byte *memchunk = (byte *)calloc(_xBlocks[_layer] * _yBlocks[_layer], BLOCKWIDTH * BLOCKHEIGHT);
if (!memchunk)
return RDERR_OUTOFMEMORY;
@@ -441,7 +441,7 @@ int32 Screen::initialiseBackgroundLayer(Parallax *p) {
if (!p->offset[i])
continue;
- byte *pLine = (byte *) p + FROM_LE_32(p->offset[i]);
+ byte *pLine = (byte *)p + FROM_LE_32(p->offset[i]);
uint16 packets = READ_LE_UINT16(pLine);
uint16 offset = READ_LE_UINT16(pLine + 2);
@@ -503,7 +503,7 @@ int32 Screen::initialiseBackgroundLayer(Parallax *p) {
// Only assign a surface to the block if it contains data.
if (block_has_data) {
- _blockSurfaces[_layer][i] = (BlockSurface *) malloc(sizeof(BlockSurface));
+ _blockSurfaces[_layer][i] = (BlockSurface *)malloc(sizeof(BlockSurface));
// Copy the data into the surfaces.
dst = _blockSurfaces[_layer][i]->data;
diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp
index f12ebb716b..a52faef3b9 100644
--- a/sword2/driver/sprite.cpp
+++ b/sword2/driver/sprite.cpp
@@ -247,7 +247,7 @@ int32 Screen::decompressRLE16(byte *dst, byte *src, int32 decompSize, byte *colT
*/
int32 Screen::createSurface(SpriteInfo *s, byte **sprite) {
- *sprite = (byte *) malloc(s->w * s->h);
+ *sprite = (byte *)malloc(s->w * s->h);
if (!*sprite)
return RDERR_OUTOFMEMORY;
@@ -371,7 +371,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
if (s->type & RDSPR_NOCOMPRESSION)
sprite = s->data;
else {
- sprite = (byte *) malloc(s->w * s->h);
+ sprite = (byte *)malloc(s->w * s->h);
freeSprite = true;
if (!sprite)
return RDERR_OUTOFMEMORY;
@@ -389,7 +389,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
}
if (s->type & RDSPR_FLIP) {
- newSprite = (byte *) malloc(s->w * s->h);
+ newSprite = (byte *)malloc(s->w * s->h);
if (newSprite == NULL) {
if (freeSprite)
free(sprite);
@@ -482,7 +482,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
return RDERR_NOTIMPLEMENTED;
}
- newSprite = (byte *) malloc(s->scaledWidth * s->scaledHeight);
+ newSprite = (byte *)malloc(s->scaledWidth * s->scaledHeight);
if (newSprite == NULL) {
if (freeSprite)
free(sprite);
@@ -516,7 +516,7 @@ int32 Screen::drawSprite(SpriteInfo *s) {
// RDSPR_NOCOMPRESSION case.
if (!freeSprite) {
- newSprite = (byte *) malloc(s->w * s->h);
+ newSprite = (byte *)malloc(s->w * s->h);
memcpy(newSprite, sprite, s->w * s->h);
sprite = newSprite;
freeSprite = true;
@@ -624,7 +624,7 @@ int32 Screen::openLightMask(SpriteInfo *s) {
if (_lightMask)
return RDERR_NOTCLOSED;
- _lightMask = (byte *) malloc(s->w * s->h);
+ _lightMask = (byte *)malloc(s->w * s->h);
if (!_lightMask)
return RDERR_OUTOFMEMORY;