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author | Torbjörn Andersson | 2005-05-12 13:12:15 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2005-05-12 13:12:15 +0000 |
commit | d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2 (patch) | |
tree | 38056f06dfb05964f15f120be8d9aaaf20f339b6 /sword2/driver | |
parent | d6a20a231b30242645860f453895f11d67a624e5 (diff) | |
download | scummvm-rg350-d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2.tar.gz scummvm-rg350-d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2.tar.bz2 scummvm-rg350-d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2.zip |
Whitespace: "(type *)something" instead of "(type *) something", because
that's how we write it in most other places.
svn-id: r18069
Diffstat (limited to 'sword2/driver')
-rw-r--r-- | sword2/driver/_mouse.cpp | 16 | ||||
-rw-r--r-- | sword2/driver/animation.cpp | 6 | ||||
-rw-r--r-- | sword2/driver/d_sound.cpp | 8 | ||||
-rw-r--r-- | sword2/driver/menu.cpp | 2 | ||||
-rw-r--r-- | sword2/driver/palette.cpp | 2 | ||||
-rw-r--r-- | sword2/driver/render.cpp | 10 | ||||
-rw-r--r-- | sword2/driver/sprite.cpp | 12 |
7 files changed, 28 insertions, 28 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp index 3842434942..7e04c20aba 100644 --- a/sword2/driver/_mouse.cpp +++ b/sword2/driver/_mouse.cpp @@ -122,7 +122,7 @@ void Mouse::drawMouse() { memset(mouseData, 0, mouse_width * mouse_height); if (_luggageAnim) - decompressMouse(mouseData, (byte *) _luggageAnim + READ_LE_UINT32(_luggageOffset), _luggageAnim->mousew, + decompressMouse(mouseData, (byte *)_luggageAnim + READ_LE_UINT32(_luggageOffset), _luggageAnim->mousew, _luggageAnim->mouseh, mouse_width, deltaX, deltaY); if (_mouseAnim) @@ -144,7 +144,7 @@ int32 Mouse::animateMouse() { if (++_mouseFrame == _mouseAnim->noAnimFrames) _mouseFrame = MOUSEFLASHFRAME; - _mouseSprite = (byte *) _mouseAnim + READ_LE_UINT32(_mouseOffsets + _mouseFrame); + _mouseSprite = (byte *)_mouseAnim + READ_LE_UINT32(_mouseOffsets + _mouseFrame); if (_mouseFrame != prevMouseFrame) drawMouse(); @@ -172,12 +172,12 @@ int32 Mouse::setMouseAnim(byte *ma, int32 size, int32 mouseFlash) { else _mouseFrame = MOUSEFLASHFRAME; - _mouseAnim = (MouseAnim *) malloc(size); + _mouseAnim = (MouseAnim *)malloc(size); if (!_mouseAnim) return RDERR_OUTOFMEMORY; - memcpy((byte *) _mouseAnim, ma, size); - _mouseOffsets = (int32 *) ((byte *) _mouseAnim + sizeof(MouseAnim)); + memcpy((byte *)_mouseAnim, ma, size); + _mouseOffsets = (int32 *)((byte *)_mouseAnim + sizeof(MouseAnim)); animateMouse(); drawMouse(); @@ -207,12 +207,12 @@ int32 Mouse::setLuggageAnim(byte *ma, int32 size) { } if (ma) { - _luggageAnim = (MouseAnim *) malloc(size); + _luggageAnim = (MouseAnim *)malloc(size); if (!_luggageAnim) return RDERR_OUTOFMEMORY; - memcpy((byte *) _luggageAnim, ma, size); - _luggageOffset = (int32 *) ((byte *) _luggageAnim + sizeof(MouseAnim)); + memcpy((byte *)_luggageAnim, ma, size); + _luggageOffset = (int32 *)((byte *)_luggageAnim + sizeof(MouseAnim)); animateMouse(); drawMouse(); diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 8e3e8958b6..65ac6a9583 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -177,7 +177,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 lea if (leadInRes) { byte *leadIn = _vm->_resman->openResource(leadInRes); uint32 leadInLen = _vm->_resman->fetchLen(leadInRes) - sizeof(StandardHeader); - StandardHeader *header = (StandardHeader *) leadIn; + StandardHeader *header = (StandardHeader *)leadIn; assert(header->fileType == WAV_FILE); @@ -192,7 +192,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], int32 lea if (leadOutRes) { leadOut = _vm->_resman->openResource(leadOutRes); leadOutLen = _vm->_resman->fetchLen(leadOutRes) - sizeof(StandardHeader); - StandardHeader *header = (StandardHeader *) leadOut; + StandardHeader *header = (StandardHeader *)leadOut; assert(header->fileType == WAV_FILE); @@ -420,7 +420,7 @@ void MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte data = _vm->_fontRenderer->makeTextSprite(msg, RENDERWIDE, 255, _vm->_speechFontId); } - FrameHeader *frame = (FrameHeader *) data; + FrameHeader *frame = (FrameHeader *)data; SpriteInfo msgSprite; byte *msgSurface; diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 33699972ef..d936a43941 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -423,9 +423,9 @@ int Sound::readBuffer(int16 *buffer, const int numSamples) { if (!_mixBuffer || numSamples > _mixBufferLen) { if (_mixBuffer) - _mixBuffer = (int16 *) realloc(_mixBuffer, 2 * numSamples); + _mixBuffer = (int16 *)realloc(_mixBuffer, 2 * numSamples); else - _mixBuffer = (int16 *) malloc(2 * numSamples); + _mixBuffer = (int16 *)malloc(2 * numSamples); _mixBufferLen = numSamples; } @@ -724,14 +724,14 @@ uint32 Sound::preFetchCompSpeech(uint32 speechId, uint16 **buf) { uint32 bufferSize = 2 * numSamples; - *buf = (uint16 *) malloc(bufferSize); + *buf = (uint16 *)malloc(bufferSize); if (!*buf) { delete input; fh->file->close(); return 0; } - uint32 readSamples = input->readBuffer((int16 *) *buf, numSamples); + uint32 readSamples = input->readBuffer((int16 *)*buf, numSamples); fh->file->close(); delete input; diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp index 698090c517..065b2cf99b 100644 --- a/sword2/driver/menu.cpp +++ b/sword2/driver/menu.cpp @@ -278,7 +278,7 @@ int32 Mouse::setMenuIcon(uint8 menu, uint8 pocket, byte *icon) { // Only put the icon in the pocket if it is not NULL if (icon != NULL) { _iconCount++; - _icons[menu][pocket] = (byte *) malloc(RDMENU_ICONWIDE * RDMENU_ICONDEEP); + _icons[menu][pocket] = (byte *)malloc(RDMENU_ICONWIDE * RDMENU_ICONDEEP); if (_icons[menu][pocket] == NULL) return RDERR_OUTOFMEMORY; memcpy(_icons[menu][pocket], icon, RDMENU_ICONWIDE * RDMENU_ICONDEEP); diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp index 60f99253ad..adea1a8dfb 100644 --- a/sword2/driver/palette.cpp +++ b/sword2/driver/palette.cpp @@ -88,7 +88,7 @@ void Screen::setFullPalette(int32 palRes) { if (palRes) { byte *pal = _vm->_resman->openResource(palRes); - StandardHeader *head = (StandardHeader *) pal; + StandardHeader *head = (StandardHeader *)pal; assert(head->fileType == PALETTE_FILE); pal += sizeof(StandardHeader); diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index dfee05f6b3..1b41f58f13 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -213,7 +213,7 @@ void Screen::plotPoint(int x, int y, uint8 colour) { } static void plot(int x, int y, int colour, void *data) { - Screen *screen = (Screen *) data; + Screen *screen = (Screen *)data; screen->plotPoint(x, y, (uint8) colour); } @@ -427,13 +427,13 @@ int32 Screen::initialiseBackgroundLayer(Parallax *p) { _xBlocks[_layer] = (p->w + BLOCKWIDTH - 1) / BLOCKWIDTH; _yBlocks[_layer] = (p->h + BLOCKHEIGHT - 1) / BLOCKHEIGHT; - _blockSurfaces[_layer] = (BlockSurface **) calloc(_xBlocks[_layer] * _yBlocks[_layer], sizeof(BlockSurface *)); + _blockSurfaces[_layer] = (BlockSurface **)calloc(_xBlocks[_layer] * _yBlocks[_layer], sizeof(BlockSurface *)); if (!_blockSurfaces[_layer]) return RDERR_OUTOFMEMORY; // Decode the parallax layer into a large chunk of memory - byte *memchunk = (byte *) calloc(_xBlocks[_layer] * _yBlocks[_layer], BLOCKWIDTH * BLOCKHEIGHT); + byte *memchunk = (byte *)calloc(_xBlocks[_layer] * _yBlocks[_layer], BLOCKWIDTH * BLOCKHEIGHT); if (!memchunk) return RDERR_OUTOFMEMORY; @@ -441,7 +441,7 @@ int32 Screen::initialiseBackgroundLayer(Parallax *p) { if (!p->offset[i]) continue; - byte *pLine = (byte *) p + FROM_LE_32(p->offset[i]); + byte *pLine = (byte *)p + FROM_LE_32(p->offset[i]); uint16 packets = READ_LE_UINT16(pLine); uint16 offset = READ_LE_UINT16(pLine + 2); @@ -503,7 +503,7 @@ int32 Screen::initialiseBackgroundLayer(Parallax *p) { // Only assign a surface to the block if it contains data. if (block_has_data) { - _blockSurfaces[_layer][i] = (BlockSurface *) malloc(sizeof(BlockSurface)); + _blockSurfaces[_layer][i] = (BlockSurface *)malloc(sizeof(BlockSurface)); // Copy the data into the surfaces. dst = _blockSurfaces[_layer][i]->data; diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp index f12ebb716b..a52faef3b9 100644 --- a/sword2/driver/sprite.cpp +++ b/sword2/driver/sprite.cpp @@ -247,7 +247,7 @@ int32 Screen::decompressRLE16(byte *dst, byte *src, int32 decompSize, byte *colT */ int32 Screen::createSurface(SpriteInfo *s, byte **sprite) { - *sprite = (byte *) malloc(s->w * s->h); + *sprite = (byte *)malloc(s->w * s->h); if (!*sprite) return RDERR_OUTOFMEMORY; @@ -371,7 +371,7 @@ int32 Screen::drawSprite(SpriteInfo *s) { if (s->type & RDSPR_NOCOMPRESSION) sprite = s->data; else { - sprite = (byte *) malloc(s->w * s->h); + sprite = (byte *)malloc(s->w * s->h); freeSprite = true; if (!sprite) return RDERR_OUTOFMEMORY; @@ -389,7 +389,7 @@ int32 Screen::drawSprite(SpriteInfo *s) { } if (s->type & RDSPR_FLIP) { - newSprite = (byte *) malloc(s->w * s->h); + newSprite = (byte *)malloc(s->w * s->h); if (newSprite == NULL) { if (freeSprite) free(sprite); @@ -482,7 +482,7 @@ int32 Screen::drawSprite(SpriteInfo *s) { return RDERR_NOTIMPLEMENTED; } - newSprite = (byte *) malloc(s->scaledWidth * s->scaledHeight); + newSprite = (byte *)malloc(s->scaledWidth * s->scaledHeight); if (newSprite == NULL) { if (freeSprite) free(sprite); @@ -516,7 +516,7 @@ int32 Screen::drawSprite(SpriteInfo *s) { // RDSPR_NOCOMPRESSION case. if (!freeSprite) { - newSprite = (byte *) malloc(s->w * s->h); + newSprite = (byte *)malloc(s->w * s->h); memcpy(newSprite, sprite, s->w * s->h); sprite = newSprite; freeSprite = true; @@ -624,7 +624,7 @@ int32 Screen::openLightMask(SpriteInfo *s) { if (_lightMask) return RDERR_NOTCLOSED; - _lightMask = (byte *) malloc(s->w * s->h); + _lightMask = (byte *)malloc(s->w * s->h); if (!_lightMask) return RDERR_OUTOFMEMORY; |