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author | Torbjörn Andersson | 2003-09-30 14:37:42 +0000 |
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committer | Torbjörn Andersson | 2003-09-30 14:37:42 +0000 |
commit | da1b4f1e3627a6baf242457cb9c69328a7f899f0 (patch) | |
tree | b523a0e56d0122620062b206fc02d642f2c66b85 /sword2/driver | |
parent | 457f888ea7c6dc7cefc7491c5fc74b057f7ef1eb (diff) | |
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Moved the memory manager functions into an object of its own (and enabled
debugging levels). This needs further cleanups, but I believe I have
reached a stable point where I can commit it without too much anxiety.
svn-id: r10502
Diffstat (limited to 'sword2/driver')
-rw-r--r-- | sword2/driver/d_draw.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index 18dbaccf62..eaec82e37e 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -235,7 +235,7 @@ int32 PlaySmacker(char *filename, _movieTextObject *text[], uint8 *musicOut) { CreateSurface(&msgSprite, &msgSurface); DrawSurface(&msgSprite, msgSurface); DeleteSurface(msgSurface); - Free_mem(data); + memory.freeMemory(data); // In case the cutscene has a long lead-in, start just before // the first line of text. |