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authorTorbjörn Andersson2003-12-28 15:08:12 +0000
committerTorbjörn Andersson2003-12-28 15:08:12 +0000
commit6ae8218d537a2b627a0abad597d5084c796d1de8 (patch)
tree13941f5a83d4594739f665b364cb4d05154be6fc /sword2/events.cpp
parent302c9f72fcf76cde76a3ee467b0fe5771a5faa3f (diff)
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Hopefully the last big renaming. Now the datatypes have names like
"StandardHeader" instead of "_standardHeader". svn-id: r11997
Diffstat (limited to 'sword2/events.cpp')
-rw-r--r--sword2/events.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/events.cpp b/sword2/events.cpp
index 621a8be2d5..ea58fe2731 100644
--- a/sword2/events.cpp
+++ b/sword2/events.cpp
@@ -181,7 +181,7 @@ int32 Logic::fnPauseForEvent(int32 *params) {
// params: 0 pointer to object's logic structure
// 1 number of game-cycles to pause
- Object_logic *ob_logic = (Object_logic *) _vm->_memory->intToPtr(params[0]);
+ ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]);
// first, check for an event