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authorTorbjörn Andersson2003-09-26 10:07:18 +0000
committerTorbjörn Andersson2003-09-26 10:07:18 +0000
commitb21208e6a92b4e8082d04994b0c99709e2712472 (patch)
tree0357b0847efb8a714e2d8f57493be53ec852bd25 /sword2/events.cpp
parentb7a5024dafefab136c9fc9d5af67588349178681 (diff)
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Some more reformatting / cleanup, and removal of comments that did nothing
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
Diffstat (limited to 'sword2/events.cpp')
-rw-r--r--sword2/events.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/sword2/events.cpp b/sword2/events.cpp
index 2c5495c372..e98d8ecc3d 100644
--- a/sword2/events.cpp
+++ b/sword2/events.cpp
@@ -30,7 +30,7 @@
_event_unit event_list[MAX_events];
-void Init_event_system(void) { //Tony4Dec96
+void Init_event_system(void) {
for (int j = 0; j < MAX_events; j++) {
//denotes free slot
event_list[j].id = 0;
@@ -48,7 +48,7 @@ uint32 CountEvents(void) {
return count;
}
-int32 FN_request_speech(int32 *params) { //Tony13Nov96
+int32 FN_request_speech(int32 *params) {
// change current script - must be followed by a TERMINATE script
// directive
@@ -81,7 +81,7 @@ int32 FN_request_speech(int32 *params) { //Tony13Nov96
return IR_CONT;
}
-void Set_player_action_event(uint32 id, uint32 interact_id) { //Tony4Dec96
+void Set_player_action_event(uint32 id, uint32 interact_id) {
uint32 j = 0;
// if (event_list[j].id != id && event_list[j].id)
@@ -112,7 +112,7 @@ void Set_player_action_event(uint32 id, uint32 interact_id) { //Tony4Dec96
event_list[j].interact_id = (interact_id * 65536) + 2;
}
-int32 FN_set_player_action_event(int32 *params) { //Tony10Feb97
+int32 FN_set_player_action_event(int32 *params) {
// we want to intercept the player character and have him interact
// with an object - from script this code is the same as the mouse
// engine calls when you click on an object - here, a third party
@@ -150,7 +150,7 @@ int32 FN_set_player_action_event(int32 *params) { //Tony10Feb97
return IR_CONT;
}
-int32 FN_send_event(int32 *params) { //Tony28Feb97
+int32 FN_send_event(int32 *params) {
// we want to intercept the player character and have him interact
// with an object - from script
@@ -187,7 +187,7 @@ int32 FN_send_event(int32 *params) { //Tony28Feb97
return IR_CONT;
}
-int32 FN_check_event_waiting(int32 *params) { //Tony4Dec96
+int32 FN_check_event_waiting(int32 *params) {
// returns yes/no in RESULT
// no params
@@ -207,7 +207,7 @@ int32 FN_check_event_waiting(int32 *params) { //Tony4Dec96
// like FN_check_event_waiting, but starts the event rather than setting
// RESULT to 1
-int32 FN_check_for_event(int32 *params) { // James (04mar97)
+int32 FN_check_for_event(int32 *params) {
// no params
for (int j = 0; j < MAX_events; j++) {
@@ -227,7 +227,7 @@ int32 FN_check_for_event(int32 *params) { // James (04mar97)
// combination of FN_pause & FN_check_for_event
// - ie. does a pause, but also checks for event each cycle
-int32 FN_pause_for_event(int32 *params) { // James (04mar97)
+int32 FN_pause_for_event(int32 *params) {
// returns yes/no in RESULT
// params
@@ -278,7 +278,7 @@ int32 FN_pause_for_event(int32 *params) { // James (04mar97)
}
}
-uint32 Check_event_waiting(void) { //Tony4Dec96
+uint32 Check_event_waiting(void) {
// returns yes/no
for (int j = 0; j < MAX_events; j++) {
@@ -289,7 +289,7 @@ uint32 Check_event_waiting(void) { //Tony4Dec96
return 0;
}
-int32 FN_clear_event(int32 *params) { //Tony11Mar97
+int32 FN_clear_event(int32 *params) {
// no params
// no return vaule
@@ -304,7 +304,7 @@ int32 FN_clear_event(int32 *params) { //Tony11Mar97
return IR_CONT;
}
-void Start_event(void) { //Tony4Dec96
+void Start_event(void) {
// call this from stuff like fn_walk
// you must follow with a return IR_TERMINATE
@@ -323,7 +323,7 @@ void Start_event(void) { //Tony4Dec96
Con_fatal_error("Start_event can't find event for id %d", ID);
}
-int32 FN_start_event(int32 *params) { //Tony4Dec96
+int32 FN_start_event(int32 *params) {
for (int j = 0; j < MAX_events; j++)
if (event_list[j].id == ID) {
// run 3rd script of target object on level 1
@@ -334,12 +334,12 @@ int32 FN_start_event(int32 *params) { //Tony4Dec96
return IR_TERMINATE;
}
- //oh dear - stop the system
+ // oh dear - stop the system
Con_fatal_error("FN_start_event can't find event for id %d", ID);
return 0; //never called - but lets stop them bloody errors
}
-void Kill_all_ids_events(uint32 id) { //Tony18Dec96
+void Kill_all_ids_events(uint32 id) {
for (int j = 0; j < MAX_events; j++) {
if (event_list[j].id == id) {
// clear the slot