aboutsummaryrefslogtreecommitdiff
path: root/sword2/events.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2003-11-16 14:18:29 +0000
committerTorbjörn Andersson2003-11-16 14:18:29 +0000
commitfa2b8ba8de31f5659c675b507553a2b0a1ebd841 (patch)
tree52841e821b3283a0ff9430cf8be0cc273208f6e6 /sword2/events.cpp
parentab066c41e0a42320137bc6cb79d77720f932af0e (diff)
downloadscummvm-rg350-fa2b8ba8de31f5659c675b507553a2b0a1ebd841.tar.gz
scummvm-rg350-fa2b8ba8de31f5659c675b507553a2b0a1ebd841.tar.bz2
scummvm-rg350-fa2b8ba8de31f5659c675b507553a2b0a1ebd841.zip
More cleanup. I've eliminated all the temporary global variables I've added
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
Diffstat (limited to 'sword2/events.cpp')
-rw-r--r--sword2/events.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/sword2/events.cpp b/sword2/events.cpp
index 8da448fdb4..621a8be2d5 100644
--- a/sword2/events.cpp
+++ b/sword2/events.cpp
@@ -17,14 +17,10 @@
* $Header$
*/
-#include "stdafx.h"
+#include "common/stdafx.h"
#include "sword2/sword2.h"
-#include "sword2/console.h"
-#include "sword2/debug.h"
#include "sword2/defs.h"
#include "sword2/interpreter.h"
-#include "sword2/logic.h"
-#include "sword2/object.h"
namespace Sword2 {
@@ -185,7 +181,7 @@ int32 Logic::fnPauseForEvent(int32 *params) {
// params: 0 pointer to object's logic structure
// 1 number of game-cycles to pause
- Object_logic *ob_logic = (Object_logic *) memory->intToPtr(params[0]);
+ Object_logic *ob_logic = (Object_logic *) _vm->_memory->intToPtr(params[0]);
// first, check for an event