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| author | Torbjörn Andersson | 2005-01-12 11:07:56 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2005-01-12 11:07:56 +0000 |
| commit | 3f211bdc323d5f7885761ca6e3af6912e4208933 (patch) | |
| tree | c21ca93454a28762cd51f1b186a6f7b48a1db996 /sword2/function.cpp | |
| parent | 2f77e27ca3b8022e3ef4149cd0ce433c975d6398 (diff) | |
| download | scummvm-rg350-3f211bdc323d5f7885761ca6e3af6912e4208933.tar.gz scummvm-rg350-3f211bdc323d5f7885761ca6e3af6912e4208933.tar.bz2 scummvm-rg350-3f211bdc323d5f7885761ca6e3af6912e4208933.zip | |
There was a slight but noticeable pause in linked animations at the moment
it changes to the link. I'm guessing that the last frame in the animation
is identical to the first frame in the link.
The original calls SetAlarm(&deltaAlarm[i], delta->timer) between each
frame, but amends itself by calling SetAlarm(&deltaAlarm[i], 0) when the
link happens. I'm trying to simulate that effect by using 0 as frame time
instead of anim->frame_time. I think that's the right thing to do.
svn-id: r16548
Diffstat (limited to 'sword2/function.cpp')
0 files changed, 0 insertions, 0 deletions
