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author | Max Horn | 2003-09-17 21:06:16 +0000 |
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committer | Max Horn | 2003-09-17 21:06:16 +0000 |
commit | 468275bb94f975b9e1c2e7e90a03caa37bd0e142 (patch) | |
tree | 1c3a7f30ca33043dba1a7de1119d6c50da7181fa /sword2/function.cpp | |
parent | c0d1061a2dcfd8c50c70ca99b99a41e81207fa86 (diff) | |
download | scummvm-rg350-468275bb94f975b9e1c2e7e90a03caa37bd0e142.tar.gz scummvm-rg350-468275bb94f975b9e1c2e7e90a03caa37bd0e142.tar.bz2 scummvm-rg350-468275bb94f975b9e1c2e7e90a03caa37bd0e142.zip |
added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
svn-id: r10278
Diffstat (limited to 'sword2/function.cpp')
-rw-r--r-- | sword2/function.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp index d6ec2a193e..306e7a825e 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -407,7 +407,7 @@ int32 FN_play_credits(int32 *params) { // And wait for it to die for (int i = 0; i<16; i++) { - g_sword2->_sound->UpdateCompSampleStreaming(); + g_sound->UpdateCompSampleStreaming(); } #endif |