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authorTorbjörn Andersson2003-09-23 15:59:52 +0000
committerTorbjörn Andersson2003-09-23 15:59:52 +0000
commit57d99796ea8e5d42989d876d35078b686aebda61 (patch)
tree5acf4eb1fb36a47aba53ecd53c361ed1adb7baa1 /sword2/function.cpp
parentd0de9fff86c9e44e9c10b181028d759ebf770f29 (diff)
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Changed the keyboard handling to store "keyboard events", rather than just
characters. Hopefully this will make things work smoother on the Mac, but I have no way of testing that. svn-id: r10376
Diffstat (limited to 'sword2/function.cpp')
-rw-r--r--sword2/function.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp
index f9a2ee6af4..70da452f29 100644
--- a/sword2/function.cpp
+++ b/sword2/function.cpp
@@ -426,8 +426,6 @@ int32 FN_play_credits(int32 *params) {
debug(0, "Credits music length: ~%d ms", music_length);
while (g_sound->MusicTimeRemaining()) {
- char key;
-
EraseBackBuffer();
// FIXME: Draw the credits text. The actual text
@@ -436,7 +434,9 @@ int32 FN_play_credits(int32 *params) {
ServiceWindows();
- if (ReadKey(&key) == RD_OK && key == 27)
+ _keyboardEvent ke;
+
+ if (ReadKey(&ke) == RD_OK && ke.keycode == 27)
break;
g_system->delay_msecs(30);