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author | Torbjörn Andersson | 2003-09-26 10:07:18 +0000 |
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committer | Torbjörn Andersson | 2003-09-26 10:07:18 +0000 |
commit | b21208e6a92b4e8082d04994b0c99709e2712472 (patch) | |
tree | 0357b0847efb8a714e2d8f57493be53ec852bd25 /sword2/function.cpp | |
parent | b7a5024dafefab136c9fc9d5af67588349178681 (diff) | |
download | scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.tar.gz scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.tar.bz2 scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.zip |
Some more reformatting / cleanup, and removal of comments that did nothing
but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
Diffstat (limited to 'sword2/function.cpp')
-rw-r--r-- | sword2/function.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp index 89a380d85d..acdd5005a2 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -26,12 +26,12 @@ #include "defs.h" #include "function.h" #include "interpreter.h" -#include "layers.h" // for 'this_screen' structure +#include "layers.h" // for 'this_screen' structure #include "logic.h" #include "protocol.h" #include "resman.h" #include "sound.h" -#include "sword2.h" // for CloseGame() +#include "sword2.h" // for CloseGame() Object_graphic engine_graph; // global for engine Object_mega engine_mega; // global for engine @@ -50,7 +50,7 @@ int32 FN_test_flags(int32 *params) { return IR_CONT; } -int32 FN_gosub(int32 *params) { // Tony23Sept96 +int32 FN_gosub(int32 *params) { // hurray, script subroutines // param 0 id of script @@ -60,7 +60,7 @@ int32 FN_gosub(int32 *params) { // Tony23Sept96 return IR_GOSUB; } -int32 FN_new_script(int32 *params) { // Tony13Nov96 +int32 FN_new_script(int32 *params) { // change current script - must be followed by a TERMINATE script // directive // param 0 id of script @@ -76,7 +76,7 @@ int32 FN_new_script(int32 *params) { // Tony13Nov96 return IR_TERMINATE; } -int32 FN_interact(int32 *params) { // Tony13Nov96 +int32 FN_interact(int32 *params) { // run targets action on a subroutine // called by player on his base level 0 idle, for example // param 0 id of target from which we derive action script @@ -95,7 +95,7 @@ int32 FN_interact(int32 *params) { // Tony13Nov96 return IR_GOSUB; } -int32 FN_preload(int32 *params) { // (1Nov96 JEL) +int32 FN_preload(int32 *params) { // Open & close a resource. // Forces a resource into memory before it's "officially" opened for // use. eg. if an anim needs to run on smoothly from another, @@ -129,7 +129,7 @@ int32 FN_release(int32 *params) { return IR_CONT; } -int32 FN_random(int32 *params) { // (1nov96 JEL) +int32 FN_random(int32 *params) { // Generates a random number between 'min' & 'max' inclusive, and // sticks it in the script flag 'result' @@ -143,7 +143,7 @@ int32 FN_random(int32 *params) { // (1nov96 JEL) return IR_CONT; } -int32 FN_pause(int32 *params) { // (19nov96 JEL) +int32 FN_pause(int32 *params) { // params: 0 pointer to object's logic structure // 1 number of game-cycles to pause @@ -174,7 +174,7 @@ int32 FN_pause(int32 *params) { // (19nov96 JEL) } } -int32 FN_random_pause(int32 *params) { // (26nov96 JEL) +int32 FN_random_pause(int32 *params) { // params: 0 pointer to object's logic structure // 1 minimum number of game-cycles to pause // 2 maximum number of game-cycles to pause @@ -212,7 +212,7 @@ int32 FN_pass_graph(int32 *params) { // Tony28Nov96 return IR_CONT; } -int32 FN_pass_mega(int32 *params) { // Tony28Nov96 +int32 FN_pass_mega(int32 *params) { // makes an engine local copy of passed graphic_structure and // mega_structure - run script 4 of an object to request this // used by FN_turn_to(id) etc @@ -228,7 +228,7 @@ int32 FN_pass_mega(int32 *params) { // Tony28Nov96 return IR_CONT; } -int32 FN_set_value(int32 *params) { // (02jan97 JEL) +int32 FN_set_value(int32 *params) { // temp. function! // used for setting far-referenced megaset resource field in mega // object, from start script @@ -236,7 +236,7 @@ int32 FN_set_value(int32 *params) { // (02jan97 JEL) // params: 0 pointer to object's mega structure // 1 value to set it to - Object_mega *ob_mega = (Object_mega *)params[0]; + Object_mega *ob_mega = (Object_mega *) params[0]; ob_mega->megaset_res = params[1]; @@ -256,7 +256,7 @@ uint8 red[4] = { 255, 0, 0, 0 }; uint8 green[4] = { 0, 255, 0, 0 }; uint8 blue[4] = { 0, 0, 255, 0 }; -int32 FN_flash(int32 *params) { // (James14feb97) +int32 FN_flash(int32 *params) { // flash colour 0 (ie. border) - useful during script development // eg. FN_flash(BLUE) where a text line is missed; RED when some code // missing, etc @@ -292,7 +292,7 @@ int32 FN_flash(int32 *params) { // (James14feb97) } -int32 FN_colour(int32 *params) { // (James14feb97) +int32 FN_colour(int32 *params) { // set border colour - useful during script development // eg. set to colour during a timer situation, then black when timed // out @@ -323,7 +323,7 @@ int32 FN_colour(int32 *params) { // (James14feb97) return IR_CONT; } -int32 FN_display_msg(int32 *params) { // (Chris 15/5/97) +int32 FN_display_msg(int32 *params) { // Display a message to the user on the screen. // // params 0: Text number of message to be displayed. @@ -343,7 +343,7 @@ int32 FN_display_msg(int32 *params) { // (Chris 15/5/97) return IR_CONT; } -int32 FN_reset_globals(int32 *params) { // Tony29May97 +int32 FN_reset_globals(int32 *params) { // FN_reset_globals is used by the demo - so it can loop back & // restart itself |