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authorMax Horn2004-09-28 20:19:37 +0000
committerMax Horn2004-09-28 20:19:37 +0000
commitce8c99bf62838099142aa79f2935e64639aa5571 (patch)
tree5a2ea91139133878cdffab8ed86033fbf5448ea9 /sword2/function.cpp
parent6a50ba2308c6a9fc3eb733f310c87ed279b565ed (diff)
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Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
Diffstat (limited to 'sword2/function.cpp')
-rw-r--r--sword2/function.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp
index b42f904173..27a924feaf 100644
--- a/sword2/function.cpp
+++ b/sword2/function.cpp
@@ -250,7 +250,7 @@ int32 Logic::fnFlash(int32 *params) {
// the delay was meant to be. Probably doesn't matter much.
_vm->_graphics->updateDisplay();
- _vm->_system->delay_msecs(250);
+ _vm->_system->delayMillis(250);
_vm->_graphics->setPalette(0, 1, black, RDPAL_INSTANT);
#endif
@@ -607,7 +607,7 @@ int32 Logic::fnPlayCredits(int32 *params) {
bool abortCredits = false;
int scrollSteps = lineTop + CREDITS_FONT_HEIGHT;
- uint32 musicStart = _vm->_system->get_msecs();
+ uint32 musicStart = _vm->_system->getMillis();
// Ideally the music should last just a tiny bit longer than the
// credits. Note that musicTimeRemaining() will return 0 if the music
@@ -712,7 +712,7 @@ int32 Logic::fnPlayCredits(int32 *params) {
while (_vm->_sound->musicTimeRemaining() && !_vm->_quit) {
_vm->_graphics->updateDisplay(false);
- _vm->_system->delay_msecs(100);
+ _vm->_system->delayMillis(100);
}
}