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author | Torbjörn Andersson | 2005-05-12 13:12:15 +0000 |
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committer | Torbjörn Andersson | 2005-05-12 13:12:15 +0000 |
commit | d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2 (patch) | |
tree | 38056f06dfb05964f15f120be8d9aaaf20f339b6 /sword2/function.cpp | |
parent | d6a20a231b30242645860f453895f11d67a624e5 (diff) | |
download | scummvm-rg350-d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2.tar.gz scummvm-rg350-d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2.tar.bz2 scummvm-rg350-d34e5fc605b06c0ad8f5ac7e6ccbc6f8698ddec2.zip |
Whitespace: "(type *)something" instead of "(type *) something", because
that's how we write it in most other places.
svn-id: r18069
Diffstat (limited to 'sword2/function.cpp')
-rw-r--r-- | sword2/function.cpp | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp index eb10e46557..5344ea32e4 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -52,7 +52,7 @@ int32 Logic::fnRegisterStartPoint(int32 *params) { // 1 pointer to ascii message int32 key = params[0]; - char *name = (char *) decodePtr(params[1]); + char *name = (char *)decodePtr(params[1]); _vm->registerStartPoint(key, name); return IR_CONT; @@ -81,19 +81,19 @@ int32 Logic::fnSetSession(int32 *params) { int32 Logic::fnBackSprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), BACK_SPRITE); + _router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), BACK_SPRITE); return IR_CONT; } int32 Logic::fnSortSprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), SORT_SPRITE); + _router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), SORT_SPRITE); return IR_CONT; } int32 Logic::fnForeSprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), FORE_SPRITE); + _router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), FORE_SPRITE); return IR_CONT; } @@ -106,7 +106,7 @@ int32 Logic::fnRegisterMouse(int32 *params) { // params: 0 pointer to ObjectMouse or 0 for no write to mouse // list - _vm->_mouse->registerMouse((ObjectMouse *) decodePtr(params[0]), NULL); + _vm->_mouse->registerMouse((ObjectMouse *)decodePtr(params[0]), NULL); return IR_CONT; } @@ -117,8 +117,8 @@ int32 Logic::fnAnim(int32 *params) { // Normal forward animation return _router->doAnimate( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), params[2], false); } @@ -198,10 +198,10 @@ int32 Logic::fnWalk(int32 *params) { // 6 target direction (8 means end walk on ANY direction) return _router->doWalk( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), - (ObjectMega *) decodePtr(params[2]), - (ObjectWalkdata *) decodePtr(params[3]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), + (ObjectMega *)decodePtr(params[2]), + (ObjectWalkdata *)decodePtr(params[3]), params[4], params[5], params[6]); } @@ -217,10 +217,10 @@ int32 Logic::fnWalkToAnim(int32 *params) { // 4 anim resource id return _router->walkToAnim( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), - (ObjectMega *) decodePtr(params[2]), - (ObjectWalkdata *) decodePtr(params[3]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), + (ObjectMega *)decodePtr(params[2]), + (ObjectWalkdata *)decodePtr(params[3]), params[4]); } @@ -236,10 +236,10 @@ int32 Logic::fnTurn(int32 *params) { // 4 target direction return _router->doFace( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), - (ObjectMega *) decodePtr(params[2]), - (ObjectWalkdata *) decodePtr(params[3]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), + (ObjectMega *)decodePtr(params[2]), + (ObjectWalkdata *)decodePtr(params[3]), params[4]); } @@ -257,8 +257,8 @@ int32 Logic::fnStandAt(int32 *params) { // 4 target direction _router->standAt( - (ObjectGraphic *) decodePtr(params[0]), - (ObjectMega *) decodePtr(params[1]), + (ObjectGraphic *)decodePtr(params[0]), + (ObjectMega *)decodePtr(params[1]), params[2], params[3], params[4]); return IR_CONT; } @@ -272,10 +272,10 @@ int32 Logic::fnStand(int32 *params) { // params: 0 pointer to object's graphic structure // 1 pointer to object's mega structure // 2 target direction - ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[1]); + ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[1]); _router->standAt( - (ObjectGraphic *) decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[0]), ob_mega, ob_mega->feet_x, ob_mega->feet_y, params[2]); return IR_CONT; } @@ -290,8 +290,8 @@ int32 Logic::fnStandAfterAnim(int32 *params) { // 2 anim resource id _router->standAfterAnim( - (ObjectGraphic *) decodePtr(params[0]), - (ObjectMega *) decodePtr(params[1]), + (ObjectGraphic *)decodePtr(params[0]), + (ObjectMega *)decodePtr(params[1]), params[2]); return IR_CONT; } @@ -303,7 +303,7 @@ int32 Logic::fnPause(int32 *params) { // NB. Pause-value of 0 causes script to continue, 1 causes a 1-cycle // quit, 2 gives 2 cycles, etc. - ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]); if (ob_logic->looping == 0) { ob_logic->looping = 1; @@ -327,17 +327,17 @@ int32 Logic::fnMegaTableAnim(int32 *params) { // Normal forward anim return _router->megaTableAnimate( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), - (ObjectMega *) decodePtr(params[2]), - (uint32 *) decodePtr(params[3]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), + (ObjectMega *)decodePtr(params[2]), + (uint32 *)decodePtr(params[3]), false); } int32 Logic::fnAddMenuObject(int32 *params) { // params: 0 pointer to a MenuObject structure to copy down - _vm->_mouse->addMenuObject((MenuObject *) decodePtr(params[0])); + _vm->_mouse->addMenuObject((MenuObject *)decodePtr(params[0])); return IR_CONT; } @@ -379,14 +379,14 @@ int32 Logic::fnSetFrame(int32 *params) { // open the resource (& check it's valid) byte *anim_file = _vm->_resman->openResource(res); - StandardHeader *head = (StandardHeader *) anim_file; + StandardHeader *head = (StandardHeader *)anim_file; assert(head->fileType == ANIMATION_FILE); // set up pointer to the animation header AnimHeader *anim_head = _vm->fetchAnimHeader(anim_file); // set up anim resource in graphic object - ObjectGraphic *ob_graphic = (ObjectGraphic *) decodePtr(params[0]); + ObjectGraphic *ob_graphic = (ObjectGraphic *)decodePtr(params[0]); ob_graphic->anim_resource = res; ob_graphic->anim_pc = params[2] ? anim_head->noAnimFrames - 1 : 0; @@ -401,7 +401,7 @@ int32 Logic::fnRandomPause(int32 *params) { // 1 minimum number of game-cycles to pause // 2 maximum number of game-cycles to pause - ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]); int32 pars[2]; if (ob_logic->looping == 0) { @@ -424,9 +424,9 @@ int32 Logic::fnRegisterFrame(int32 *params) { // 1 pointer to graphic structure // 2 pointer to mega structure or NULL if not a mega - ObjectMouse *ob_mouse = (ObjectMouse *) decodePtr(params[0]); - ObjectGraphic *ob_graph = (ObjectGraphic *) decodePtr(params[1]); - ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[2]); + ObjectMouse *ob_mouse = (ObjectMouse *)decodePtr(params[0]); + ObjectGraphic *ob_graph = (ObjectGraphic *)decodePtr(params[1]); + ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[2]); _vm->_screen->registerFrame(ob_mouse, ob_graph, ob_mega); return IR_CONT; @@ -434,7 +434,7 @@ int32 Logic::fnRegisterFrame(int32 *params) { int32 Logic::fnNoSprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), NO_SPRITE); + _router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), NO_SPRITE); return IR_CONT; } @@ -463,7 +463,7 @@ int32 Logic::fnUpdatePlayerStats(int32 *params) { // params: 0 pointer to mega structure - ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[0]); + ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[0]); ScreenInfo *screenInfo = _vm->_screen->getScreenInfo(); screenInfo->player_feet_x = ob_mega->feet_x; @@ -496,7 +496,7 @@ int32 Logic::fnPassGraph(int32 *params) { int32 Logic::fnInitFloorMouse(int32 *params) { // params: 0 pointer to object's mouse structure - ObjectMouse *ob_mouse = (ObjectMouse *) decodePtr(params[0]); + ObjectMouse *ob_mouse = (ObjectMouse *)decodePtr(params[0]); ScreenInfo *screenInfo = _vm->_screen->getScreenInfo(); // floor is always lowest priority @@ -537,10 +537,10 @@ int32 Logic::fnFaceXY(int32 *params) { // 5 target y-coord return _router->faceXY( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), - (ObjectMega *) decodePtr(params[2]), - (ObjectWalkdata *) decodePtr(params[3]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), + (ObjectMega *)decodePtr(params[2]), + (ObjectWalkdata *)decodePtr(params[3]), params[4], params[5]); } @@ -582,13 +582,13 @@ int32 Logic::fnAddHuman(int32 *params) { int32 Logic::fnWeWait(int32 *params) { // params: 0 target - StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(params[0]); + StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(params[0]); assert(head->fileType == GAME_OBJECT); // Run the target's get-speech-state script int32 target = params[0]; - char *raw_script_ad = (char *) head; + char *raw_script_ad = (char *)head; uint32 null_pc = 5; runScript(raw_script_ad, raw_script_ad, &null_pc); @@ -622,20 +622,20 @@ int32 Logic::fnTheyDoWeWait(int32 *params) { // 6 ins4 // 7 ins5 - StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(params[1]); + StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(params[1]); assert(head->fileType == GAME_OBJECT); // Run the target's get-speech-state script int32 target = params[1]; - char *raw_script_ad = (char *) head; + char *raw_script_ad = (char *)head; uint32 null_pc = 5; runScript(raw_script_ad, raw_script_ad, &null_pc); _vm->_resman->closeResource(target); - ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]); if (_scriptVars[RESULT] == 1 && !_scriptVars[INS_COMMAND] && ob_logic->looping == 0) { // The target is waiting, i.e. not busy, and there is no other @@ -694,13 +694,13 @@ int32 Logic::fnTheyDo(int32 *params) { // 5 ins4 // 6 ins5 - StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(params[0]); + StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(params[0]); assert (head->fileType == GAME_OBJECT); // Run the target's get-speech-state script int32 target = params[0]; - char *raw_script_ad = (char *) head; + char *raw_script_ad = (char *)head; uint32 null_pc = 5; runScript(raw_script_ad, raw_script_ad, &null_pc); @@ -745,10 +745,10 @@ int32 Logic::fnWalkToTalkToMega(int32 *params) { // 5 separation return _router->walkToTalkToMega( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), - (ObjectMega *) decodePtr(params[2]), - (ObjectWalkdata *) decodePtr(params[3]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), + (ObjectMega *)decodePtr(params[2]), + (ObjectWalkdata *)decodePtr(params[3]), params[4], params[5]); } @@ -801,8 +801,8 @@ int32 Logic::fnISpeak(int32 *params) { // Set up the pointers which we know we'll always need - ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[S_OB_LOGIC]); - ObjectGraphic *ob_graphic = (ObjectGraphic *) decodePtr(params[S_OB_GRAPHIC]); + ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[S_OB_LOGIC]); + ObjectGraphic *ob_graphic = (ObjectGraphic *)decodePtr(params[S_OB_GRAPHIC]); // FIRST TIME ONLY: create the text, load the wav, set up the anim, // etc. @@ -858,7 +858,7 @@ int32 Logic::fnISpeak(int32 *params) { return IR_CONT; } - StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(text_res); + StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(text_res); if (head->fileType != TEXT_FILE) { // Invalid - not a text resource @@ -867,7 +867,7 @@ int32 Logic::fnISpeak(int32 *params) { return IR_CONT; } - if (!_vm->checkTextLine((byte *) head, local_text)) { + if (!_vm->checkTextLine((byte *)head, local_text)) { // Line number out of range _vm->_resman->closeResource(text_res); _scriptVars[RESULT] = 2; @@ -919,8 +919,8 @@ int32 Logic::fnISpeak(int32 *params) { // Use this direction table to derive the anim // NB. ASSUMES WE HAVE A MEGA OBJECT!! - ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[S_OB_MEGA]); - int32 *anim_table = (int32 *) decodePtr(params[S_DIR_TABLE]); + ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[S_OB_MEGA]); + int32 *anim_table = (int32 *)decodePtr(params[S_DIR_TABLE]); _animId = anim_table[ob_mega->current_dir]; } else { @@ -1194,7 +1194,7 @@ int32 Logic::fnSpeechProcess(int32 *params) { // 3 pointer to ob_mega // 4 pointer to ob_walkdata - ObjectSpeech *ob_speech = (ObjectSpeech *) decodePtr(params[1]); + ObjectSpeech *ob_speech = (ObjectSpeech *)decodePtr(params[1]); while (1) { int32 pars[9]; @@ -1423,7 +1423,7 @@ int32 Logic::fnSetScaling(int32 *params) { // Where s is system scale, which itself is (256 * actual_scale) ie. // s == 128 is half size - ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[0]); + ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[0]); ob_mega->scale_a = params[1]; ob_mega->scale_b = params[2]; @@ -1480,10 +1480,10 @@ int32 Logic::fnTimedWait(int32 *params) { // 1 target // 2 number of cycles before give up - StandardHeader *head = (StandardHeader *) _vm->_resman->openResource(params[1]); + StandardHeader *head = (StandardHeader *)_vm->_resman->openResource(params[1]); assert(head->fileType == GAME_OBJECT); - ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]); if (!ob_logic->looping) { // This is the first time, so set up the time-out. @@ -1493,7 +1493,7 @@ int32 Logic::fnTimedWait(int32 *params) { // Run the target's get-speech-state script int32 target = params[1]; - char *raw_script_ad = (char *) head; + char *raw_script_ad = (char *)head; uint32 null_pc = 5; runScript(raw_script_ad, raw_script_ad, &null_pc); @@ -1605,7 +1605,7 @@ int32 Logic::fnSetValue(int32 *params) { // params: 0 pointer to object's mega structure // 1 value to set it to - ObjectMega *ob_mega = (ObjectMega *) decodePtr(params[0]); + ObjectMega *ob_mega = (ObjectMega *)decodePtr(params[0]); ob_mega->megaset_res = params[1]; return IR_CONT; @@ -1671,10 +1671,10 @@ int32 Logic::fnReverseMegaTableAnim(int32 *params) { // Reverse anim return _router->megaTableAnimate( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), - (ObjectMega *) decodePtr(params[2]), - (uint32 *) decodePtr(params[3]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), + (ObjectMega *)decodePtr(params[2]), + (uint32 *)decodePtr(params[3]), true); } @@ -1685,8 +1685,8 @@ int32 Logic::fnReverseAnim(int32 *params) { // Reverse anim return _router->doAnimate( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), params[2], true); } @@ -1745,25 +1745,25 @@ int32 Logic::fnSetStandbyCoords(int32 *params) { int32 Logic::fnBackPar0Sprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), BGP0_SPRITE); + _router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), BGP0_SPRITE); return IR_CONT; } int32 Logic::fnBackPar1Sprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), BGP1_SPRITE); + _router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), BGP1_SPRITE); return IR_CONT; } int32 Logic::fnForePar0Sprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), FGP0_SPRITE); + _router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), FGP0_SPRITE); return IR_CONT; } int32 Logic::fnForePar1Sprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), FGP1_SPRITE); + _router->setSpriteStatus((ObjectGraphic *)decodePtr(params[0]), FGP1_SPRITE); return IR_CONT; } @@ -1816,8 +1816,8 @@ int32 Logic::fnStandAtAnim(int32 *params) { // 2 anim resource id _router->standAtAnim( - (ObjectGraphic *) decodePtr(params[0]), - (ObjectMega *) decodePtr(params[1]), + (ObjectGraphic *)decodePtr(params[0]), + (ObjectMega *)decodePtr(params[1]), params[2]); return IR_CONT; } @@ -1827,7 +1827,7 @@ int32 Logic::fnStandAtAnim(int32 *params) { int32 Logic::fnSetScrollLeftMouse(int32 *params) { // params: 0 pointer to object's mouse structure - ObjectMouse *ob_mouse = (ObjectMouse *) decodePtr(params[0]); + ObjectMouse *ob_mouse = (ObjectMouse *)decodePtr(params[0]); ScreenInfo *screenInfo = _vm->_screen->getScreenInfo(); // Highest priority @@ -1852,7 +1852,7 @@ int32 Logic::fnSetScrollLeftMouse(int32 *params) { int32 Logic::fnSetScrollRightMouse(int32 *params) { // params: 0 pointer to object's mouse structure - ObjectMouse *ob_mouse = (ObjectMouse *) decodePtr(params[0]); + ObjectMouse *ob_mouse = (ObjectMouse *)decodePtr(params[0]); ScreenInfo *screenInfo = _vm->_screen->getScreenInfo(); // Highest priority @@ -1984,7 +1984,7 @@ int32 Logic::fnGetPlayerSaveData(int32 *params) { // Any walk-data must be cleared - the player will be set to stand if // he was walking when saved. - ObjectMega *ob_mega = (ObjectMega *) mega_ptr; + ObjectMega *ob_mega = (ObjectMega *)mega_ptr; if (ob_mega->currently_walking) { ob_mega->currently_walking = 0; @@ -1998,7 +1998,7 @@ int32 Logic::fnGetPlayerSaveData(int32 *params) { fnStand(pars); // Reset looping flag (which would have been 1 during fnWalk) - ObjectLogic *ob_logic = (ObjectLogic *) logic_ptr; + ObjectLogic *ob_logic = (ObjectLogic *)logic_ptr; ob_logic->looping = 0; } @@ -2095,7 +2095,7 @@ int32 Logic::fnPauseForEvent(int32 *params) { // params: 0 pointer to object's logic structure // 1 number of game-cycles to pause - ObjectLogic *ob_logic = (ObjectLogic *) decodePtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *)decodePtr(params[0]); if (checkEventWaiting()) { ob_logic->looping = 0; @@ -2121,10 +2121,10 @@ int32 Logic::fnFaceMega(int32 *params) { // 4 id of target mega to face return _router->faceMega( - (ObjectLogic *) decodePtr(params[0]), - (ObjectGraphic *) decodePtr(params[1]), - (ObjectMega *) decodePtr(params[2]), - (ObjectWalkdata *) decodePtr(params[3]), + (ObjectLogic *)decodePtr(params[0]), + (ObjectGraphic *)decodePtr(params[1]), + (ObjectMega *)decodePtr(params[2]), + (ObjectWalkdata *)decodePtr(params[3]), params[4]); } @@ -2140,11 +2140,11 @@ int32 Logic::fnPlaySequence(int32 *params) { // of computer games" - but at the very least we want to show the // cutscene subtitles, so I removed them. - debug(5, "fnPlaySequence(\"%s\");", (const char *) decodePtr(params[0])); + debug(5, "fnPlaySequence(\"%s\");", (const char *)decodePtr(params[0])); // add the appropriate file extension & play it - strcpy(filename, (const char *) decodePtr(params[0])); + strcpy(filename, (const char *)decodePtr(params[0])); // Write to walkthrough file (zebug0.txt) debug(5, "PLAYING SEQUENCE \"%s\"", filename); @@ -2201,13 +2201,13 @@ int32 Logic::fnPlaySequence(int32 *params) { int32 Logic::fnShadedSprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteShading((ObjectGraphic *) decodePtr(params[0]), SHADED_SPRITE); + _router->setSpriteShading((ObjectGraphic *)decodePtr(params[0]), SHADED_SPRITE); return IR_CONT; } int32 Logic::fnUnshadedSprite(int32 *params) { // params: 0 pointer to object's graphic structure - _router->setSpriteShading((ObjectGraphic *) decodePtr(params[0]), UNSHADED_SPRITE); + _router->setSpriteShading((ObjectGraphic *)decodePtr(params[0]), UNSHADED_SPRITE); return IR_CONT; } @@ -2279,7 +2279,7 @@ int32 Logic::fnResetGlobals(int32 *params) { debug(5, "globals size: %d", size); - globals = (uint32 *) ((byte *) _vm->_resman->openResource(1) + sizeof(StandardHeader)); + globals = (uint32 *)((byte *)_vm->_resman->openResource(1) + sizeof(StandardHeader)); // blank each global variable memset(globals, 0, size); |