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author | Torbjörn Andersson | 2004-06-09 06:33:29 +0000 |
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committer | Torbjörn Andersson | 2004-06-09 06:33:29 +0000 |
commit | 0426d38aa599d554bd63c4053c6990356a62b71e (patch) | |
tree | b6a0362ef754b67e1c55df5da7e7acb7f5857469 /sword2/header.h | |
parent | 51b373eb6fdcbc6af2bc606341c92cd645c56096 (diff) | |
download | scummvm-rg350-0426d38aa599d554bd63c4053c6990356a62b71e.tar.gz scummvm-rg350-0426d38aa599d554bd63c4053c6990356a62b71e.tar.bz2 scummvm-rg350-0426d38aa599d554bd63c4053c6990356a62b71e.zip |
Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I
found the old name misleading (there is only one array that stores the
palette in the engine, though it could be argued that it's a copy of the
one used by the backend), and removed some code that I'm almost certain was
never used. (I've added assert()s to trigger in the cases where it would
have been used.)
svn-id: r13949
Diffstat (limited to 'sword2/header.h')
-rw-r--r-- | sword2/header.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/sword2/header.h b/sword2/header.h index b88e7c71c7..68be38ebeb 100644 --- a/sword2/header.h +++ b/sword2/header.h @@ -194,15 +194,6 @@ struct MultiScreenHeader { uint32 maskOffset; } GCC_PACK; -// Palette Data - -struct PalEntry { - uint8 red; - uint8 green; - uint8 blue; - uint8 alpha; -} GCC_PACK; - // Screen Header struct ScreenHeader { |