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author | Oliver Kiehl | 2003-07-30 19:25:31 +0000 |
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committer | Oliver Kiehl | 2003-07-30 19:25:31 +0000 |
commit | 0f85cc306137e866adbe17ff7498e20d61a7938d (patch) | |
tree | 52729ad8ac05c3b48aab7fda2aaf0b1da827fb43 /sword2/layers.cpp | |
parent | 26d05c0190c9cca1444cc7a004c1149b3358ab10 (diff) | |
download | scummvm-rg350-0f85cc306137e866adbe17ff7498e20d61a7938d.tar.gz scummvm-rg350-0f85cc306137e866adbe17ff7498e20d61a7938d.tar.bz2 scummvm-rg350-0f85cc306137e866adbe17ff7498e20d61a7938d.zip |
rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)
svn-id: r9301
Diffstat (limited to 'sword2/layers.cpp')
-rw-r--r-- | sword2/layers.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/layers.cpp b/sword2/layers.cpp index d4286a895b..7930a7acb9 100644 --- a/sword2/layers.cpp +++ b/sword2/layers.cpp @@ -65,7 +65,7 @@ int32 FN_init_background(int32 *params) //Tony11Sept96 //-------------------------------------- // Write to walkthrough file (zebug0.txt) - #ifdef _BS2_DEBUG + #ifdef _SWORD2_DEBUG Zdebug(0,"====================================="); Zdebug(0,"CHANGED TO LOCATION \"%s\"", FetchObjectName(*params)); Zdebug(0,"====================================="); @@ -80,14 +80,14 @@ int32 FN_init_background(int32 *params) //Tony11Sept96 Clear_fx_queue(); // stops all fx & clears the queue (James22july97) -#ifdef _BS2_DEBUG +#ifdef _SWORD2_DEBUG Zdebug("FN_init_background(%d)", *params); if (!*params) { Con_fatal_error("ERROR: FN_set_background cannot have 0 for background layer id! (%s line=%u)",__FILE__,__LINE__); } -#endif // _BS2_DEBUG +#endif // _SWORD2_DEBUG //------------------------------------------------------- |