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authorOliver Kiehl2003-07-30 19:25:31 +0000
committerOliver Kiehl2003-07-30 19:25:31 +0000
commit0f85cc306137e866adbe17ff7498e20d61a7938d (patch)
tree52729ad8ac05c3b48aab7fda2aaf0b1da827fb43 /sword2/layers.cpp
parent26d05c0190c9cca1444cc7a004c1149b3358ab10 (diff)
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rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;) svn-id: r9301
Diffstat (limited to 'sword2/layers.cpp')
-rw-r--r--sword2/layers.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/layers.cpp b/sword2/layers.cpp
index d4286a895b..7930a7acb9 100644
--- a/sword2/layers.cpp
+++ b/sword2/layers.cpp
@@ -65,7 +65,7 @@ int32 FN_init_background(int32 *params) //Tony11Sept96
//--------------------------------------
// Write to walkthrough file (zebug0.txt)
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
Zdebug(0,"=====================================");
Zdebug(0,"CHANGED TO LOCATION \"%s\"", FetchObjectName(*params));
Zdebug(0,"=====================================");
@@ -80,14 +80,14 @@ int32 FN_init_background(int32 *params) //Tony11Sept96
Clear_fx_queue(); // stops all fx & clears the queue (James22july97)
-#ifdef _BS2_DEBUG
+#ifdef _SWORD2_DEBUG
Zdebug("FN_init_background(%d)", *params);
if (!*params)
{
Con_fatal_error("ERROR: FN_set_background cannot have 0 for background layer id! (%s line=%u)",__FILE__,__LINE__);
}
-#endif // _BS2_DEBUG
+#endif // _SWORD2_DEBUG
//-------------------------------------------------------