diff options
author | Torbjörn Andersson | 2003-12-28 15:08:12 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2003-12-28 15:08:12 +0000 |
commit | 6ae8218d537a2b627a0abad597d5084c796d1de8 (patch) | |
tree | 13941f5a83d4594739f665b364cb4d05154be6fc /sword2/layers.cpp | |
parent | 302c9f72fcf76cde76a3ee467b0fe5771a5faa3f (diff) | |
download | scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.tar.gz scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.tar.bz2 scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.zip |
Hopefully the last big renaming. Now the datatypes have names like
"StandardHeader" instead of "_standardHeader".
svn-id: r11997
Diffstat (limited to 'sword2/layers.cpp')
-rw-r--r-- | sword2/layers.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/sword2/layers.cpp b/sword2/layers.cpp index 9da7507506..531fdfdfbe 100644 --- a/sword2/layers.cpp +++ b/sword2/layers.cpp @@ -40,10 +40,10 @@ int32 Logic::fnInitBackground(int32 *params) { } int32 Sword2Engine::initBackground(int32 res, int32 new_palette) { - _multiScreenHeader *screenLayerTable; - _screenHeader *screen_head; - _layerHeader *layer; - _spriteInfo spriteInfo; + MultiScreenHeader *screenLayerTable; + ScreenHeader *screen_head; + LayerHeader *layer; + SpriteInfo spriteInfo; uint8 *file; uint32 rv; @@ -154,7 +154,7 @@ int32 Sword2Engine::initBackground(int32 res, int32 new_palette) { // shading mask - screenLayerTable = (_multiScreenHeader *) ((uint8 *) file + sizeof(_standardHeader)); + screenLayerTable = (MultiScreenHeader *) (file + sizeof(StandardHeader)); if (screenLayerTable->maskOffset) { spriteInfo.x = 0; @@ -192,8 +192,8 @@ int32 Sword2Engine::initBackground(int32 res, int32 new_palette) { // called from fnInitBackground and also from control panel void Sword2Engine::setUpBackgroundLayers(void) { - _multiScreenHeader *screenLayerTable; - _screenHeader *screen_head; + MultiScreenHeader *screenLayerTable; + ScreenHeader *screen_head; uint8 *file; int i; @@ -207,7 +207,7 @@ void Sword2Engine::setUpBackgroundLayers(void) { screen_head = fetchScreenHeader(file); - screenLayerTable = (_multiScreenHeader *) ((uint8 *) file + sizeof(_standardHeader)); + screenLayerTable = (MultiScreenHeader *) (file + sizeof(StandardHeader)); // Background parallax layers |