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author | Torbjörn Andersson | 2003-11-02 17:17:10 +0000 |
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committer | Torbjörn Andersson | 2003-11-02 17:17:10 +0000 |
commit | 2adc1476000c43b66521f61b74f8659147ccb28a (patch) | |
tree | c2c152fb9e5d6339d5130d8114274e5db6c317f3 /sword2/layers.h | |
parent | c4404baa45f67f2f5cf5241b1c77fc16d6b12585 (diff) | |
download | scummvm-rg350-2adc1476000c43b66521f61b74f8659147ccb28a.tar.gz scummvm-rg350-2adc1476000c43b66521f61b74f8659147ccb28a.tar.bz2 scummvm-rg350-2adc1476000c43b66521f61b74f8659147ccb28a.zip |
Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I
promise I will get rid of g_sword2 later.)
svn-id: r11057
Diffstat (limited to 'sword2/layers.h')
-rw-r--r-- | sword2/layers.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/sword2/layers.h b/sword2/layers.h index b9a9f066e0..0bc625daf0 100644 --- a/sword2/layers.h +++ b/sword2/layers.h @@ -46,12 +46,6 @@ typedef struct { uint8 mask_flag; // Using shading mask } screen_info; -extern screen_info this_screen; - -// called from control panel (as well as inside fnInitBackground) - -void SetUpBackgroundLayers(void); - } // End of namespace Sword2 #endif |