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author | Torbjörn Andersson | 2003-09-26 10:07:18 +0000 |
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committer | Torbjörn Andersson | 2003-09-26 10:07:18 +0000 |
commit | b21208e6a92b4e8082d04994b0c99709e2712472 (patch) | |
tree | 0357b0847efb8a714e2d8f57493be53ec852bd25 /sword2/layers.h | |
parent | b7a5024dafefab136c9fc9d5af67588349178681 (diff) | |
download | scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.tar.gz scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.tar.bz2 scummvm-rg350-b21208e6a92b4e8082d04994b0c99709e2712472.zip |
Some more reformatting / cleanup, and removal of comments that did nothing
but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
Diffstat (limited to 'sword2/layers.h')
-rw-r--r-- | sword2/layers.h | 44 |
1 files changed, 21 insertions, 23 deletions
diff --git a/sword2/layers.h b/sword2/layers.h index daf15926ce..2ab1bc4a4f 100644 --- a/sword2/layers.h +++ b/sword2/layers.h @@ -23,37 +23,35 @@ #include "memory.h" typedef struct { - uint16 scroll_offset_x; // position x - uint16 scroll_offset_y; // position y - uint16 max_scroll_offset_x; // calc'ed in FN_init_background + uint16 scroll_offset_x; // Position x + uint16 scroll_offset_y; // Position y + uint16 max_scroll_offset_x; // Calc'ed in FN_init_background uint16 max_scroll_offset_y; - // feet coordinates to use - cant just fetch the player compact anymore - int16 player_feet_x; - int16 player_feet_y; - // special offset-to-player position - tweek as desired - always set - // in screen manager object startup - int16 feet_x; - int16 feet_y; - // size of background layer - hence size of back buffer itself (Paul - // actually malloc's it) - uint16 screen_wide; - uint16 screen_deep; - uint32 background_layer_id; // id of the normal background layer - // from the header of the main background layer + int16 player_feet_x; // Feet coordinates to use - cant just + int16 player_feet_y; // fetch the player compact anymore + int16 feet_x; // Special offset-to-player position - + int16 feet_y; // tweek as desired - always set in + // screen manager object startup + uint16 screen_wide; // Size of background layer - hence + uint16 screen_deep; // size of back buffer itself (Paul + // actually malloc's it) + uint32 background_layer_id; // Id of the normal background layer + // from the header of the main + // background layer uint16 number_of_layers; - // set to non zero to start the palette held within layer file fading - // up after a build_display - uint8 new_palette; - uint8 scroll_flag; // scroll mode 0 off 1 on - uint8 mask_flag; // using shading mask + uint8 new_palette; // Set to non zero to start the + // palette held within layer file + // fading up after a build_display + uint8 scroll_flag; // Scroll mode 0 off 1 on + uint8 mask_flag; // Using shading mask } screen_info; extern screen_info this_screen; -int32 FN_init_background(int32 *params); // Tony11Sept96 +int32 FN_init_background(int32 *params); -// James(13jun97) // called from control panel (as well as inside FN_init_background) + void SetUpBackgroundLayers(void); #endif |