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authorOliver Kiehl2003-07-30 19:25:31 +0000
committerOliver Kiehl2003-07-30 19:25:31 +0000
commit0f85cc306137e866adbe17ff7498e20d61a7938d (patch)
tree52729ad8ac05c3b48aab7fda2aaf0b1da827fb43 /sword2/logic.cpp
parent26d05c0190c9cca1444cc7a004c1149b3358ab10 (diff)
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rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;) svn-id: r9301
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r--sword2/logic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp
index db0f2e280b..9b8f790557 100644
--- a/sword2/logic.cpp
+++ b/sword2/logic.cpp
@@ -401,7 +401,7 @@ int32 FN_add_to_kill_list(int32 *params) //James9jan97
if (entry == kills) // if this ID isn't already in the list, then add it, (otherwise finish) (05mar97 James)
{
- #ifdef _BS2_DEBUG
+ #ifdef _SWORD2_DEBUG
if (kills == OBJECT_KILL_LIST_SIZE) // no room at the inn
Con_fatal_error("List full in FN_add_to_kill_list(%u) (%s line %u)",ID,__FILE__,__LINE__);
#endif