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author | Torbjörn Andersson | 2003-10-12 14:40:04 +0000 |
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committer | Torbjörn Andersson | 2003-10-12 14:40:04 +0000 |
commit | 1b52e11d559aa7c8df48bb114d4dd4dfb02a0770 (patch) | |
tree | 0ba7823c0b821fa787c2c35a88e53a35163d394c /sword2/logic.cpp | |
parent | c38ca923d8c8646fda3df4da2b5934feffe5395b (diff) | |
download | scummvm-rg350-1b52e11d559aa7c8df48bb114d4dd4dfb02a0770.tar.gz scummvm-rg350-1b52e11d559aa7c8df48bb114d4dd4dfb02a0770.tar.bz2 scummvm-rg350-1b52e11d559aa7c8df48bb114d4dd4dfb02a0770.zip |
Moved the "router" code into a new Router class. I'm hoping this is
analogous to the SkyAutoRoute class.
svn-id: r10754
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r-- | sword2/logic.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp index dfec05368e..4dc4123f77 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -23,7 +23,7 @@ #include "bs2/debug.h" #include "bs2/interpreter.h" #include "bs2/logic.h" -#include "bs2/router.h" // for ClearWalkGridList() +#include "bs2/router.h" // for clearWalkGridList() #include "bs2/sound.h" #include "bs2/sync.h" @@ -237,13 +237,13 @@ void logic::expressChangeSession(uint32 sesh_id) { Init_sync_system(); // reset walkgrid list (see FN_register_walkgrid) - ClearWalkGridList(); + router.clearWalkGridList(); // stops all fx & clears the queue Clear_fx_queue(); // free all the route memory blocks from previous game - FreeAllRouteMem(); + router.freeAllRouteMem(); } void logic::naturalChangeSession(uint32 sesh_id) { |