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author | Torbjörn Andersson | 2003-09-23 15:59:52 +0000 |
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committer | Torbjörn Andersson | 2003-09-23 15:59:52 +0000 |
commit | 57d99796ea8e5d42989d876d35078b686aebda61 (patch) | |
tree | 5acf4eb1fb36a47aba53ecd53c361ed1adb7baa1 /sword2/logic.cpp | |
parent | d0de9fff86c9e44e9c10b181028d759ebf770f29 (diff) | |
download | scummvm-rg350-57d99796ea8e5d42989d876d35078b686aebda61.tar.gz scummvm-rg350-57d99796ea8e5d42989d876d35078b686aebda61.tar.bz2 scummvm-rg350-57d99796ea8e5d42989d876d35078b686aebda61.zip |
Changed the keyboard handling to store "keyboard events", rather than just
characters. Hopefully this will make things work smoother on the Mac, but I
have no way of testing that.
svn-id: r10376
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r-- | sword2/logic.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp index fc0a25107c..893305014c 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -328,7 +328,7 @@ uint32 logic::Examine_run_list(void) { // Tony25Oct96 uint32 *game_object_list; _standardHeader *file_header; int scrolls = 0; - char c; + _keyboardEvent ke; if (current_run_list) { // open and lock in place @@ -353,8 +353,8 @@ uint32 logic::Examine_run_list(void) { // Tony25Oct96 } while(!KeyWaiting()); // kill the key we just pressed - ReadKey(&c); - if (c == 27) + ReadKey(&ke); + if (ke.keycode == 27) break; // clear the Press Esc message ready for the |