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authorTorbjörn Andersson2003-09-09 12:45:33 +0000
committerTorbjörn Andersson2003-09-09 12:45:33 +0000
commit5bf1974a0853f9b1d303f74f45c23e6d409ecb5d (patch)
tree5318ff58394c04d5dbb72e3c5baad28c4e5340bb /sword2/logic.cpp
parent555dae9feeaaf2559dfe4c9fb4fb5dbcb19404c0 (diff)
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Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
if we have the focus, so there's no need to check. svn-id: r10130
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r--sword2/logic.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp
index 61a6ba8367..1642ed8ed9 100644
--- a/sword2/logic.cpp
+++ b/sword2/logic.cpp
@@ -314,19 +314,7 @@ uint32 logic::Examine_run_list(void) //Tony25Oct96
do
{
- //--------------------------------------------------
- // Service windows
- while (!gotTheFocus)
- if (ServiceWindows() == RDERR_APPCLOSED)
- break;
-
- if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q
- {
- Close_game(); //close engine systems down
- CloseAppWindow();
- exit(0); //quit the game
- }
- //--------------------------------------------------
+ ServiceWindows();
}
while(!KeyWaiting());