aboutsummaryrefslogtreecommitdiff
path: root/sword2/logic.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2003-12-28 15:08:12 +0000
committerTorbjörn Andersson2003-12-28 15:08:12 +0000
commit6ae8218d537a2b627a0abad597d5084c796d1de8 (patch)
tree13941f5a83d4594739f665b364cb4d05154be6fc /sword2/logic.cpp
parent302c9f72fcf76cde76a3ee467b0fe5771a5faa3f (diff)
downloadscummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.tar.gz
scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.tar.bz2
scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.zip
Hopefully the last big renaming. Now the datatypes have names like
"StandardHeader" instead of "_standardHeader". svn-id: r11997
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r--sword2/logic.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp
index f82f6d02e9..059071b0bf 100644
--- a/sword2/logic.cpp
+++ b/sword2/logic.cpp
@@ -39,8 +39,8 @@ int Logic::processSession(void) {
char *raw_script_ad;
char *raw_data_ad;
uint32 null_pc;
- _standardHeader *head;
- _standardHeader *far_head;
+ StandardHeader *head;
+ StandardHeader *far_head;
uint32 id;
// might change during the session, so take a copy here
@@ -53,7 +53,7 @@ int Logic::processSession(void) {
// processing on the current list
while (_pc != 0xffffffff) {
- head = (_standardHeader *) _vm->_resman->openResource(run_list);
+ head = (StandardHeader *) _vm->_resman->openResource(run_list);
if (head->fileType != RUN_LIST)
error("Logic_engine %d not a run_list", run_list);
@@ -77,12 +77,12 @@ int Logic::processSession(void) {
return 0;
}
- head = (_standardHeader *) _vm->_resman->openResource(ID);
+ head = (StandardHeader *) _vm->_resman->openResource(ID);
if (head->fileType != GAME_OBJECT)
error("Logic_engine %d not an object", ID);
- _curObjectHub = (_object_hub *) (head + 1);
+ _curObjectHub = (ObjectHub *) (head + 1);
debug(5, " %d id(%d) pc(%d)",
LEVEL,
@@ -123,12 +123,12 @@ int Logic::processSession(void) {
raw_data_ad = (char *) head;
- far_head = (_standardHeader *) _vm->_resman->openResource(script / SIZE);
+ far_head = (StandardHeader *) _vm->_resman->openResource(script / SIZE);
if (far_head->fileType != GAME_OBJECT && far_head->fileType != SCREEN_MANAGER)
error("Logic_engine %d not a far object (its a %d)", script / SIZE, far_head->fileType);
- // raw_script_ad = (char *) (head + 1) + sizeof(_standardHeader);
+ // raw_script_ad = (char *) (head + 1) + sizeof(StandardHeader);
// get our objects data address
// raw_data_ad = (char *) (_curObjectHub + 1);
@@ -328,16 +328,16 @@ void Logic::logicReplace(uint32 new_script) {
void Logic::examineRunList(void) {
uint32 *game_object_list;
- _standardHeader *file_header;
+ StandardHeader *file_header;
if (_currentRunList) {
// open and lock in place
- game_object_list = (uint32 *) (_vm->_resman->openResource(_currentRunList) + sizeof(_standardHeader));
+ game_object_list = (uint32 *) (_vm->_resman->openResource(_currentRunList) + sizeof(StandardHeader));
Debug_Printf("Runlist number %d\n", _currentRunList);
for (int i = 0; game_object_list[i]; i++) {
- file_header = (_standardHeader *) _vm->_resman->openResource(game_object_list[i]);
+ file_header = (StandardHeader *) _vm->_resman->openResource(game_object_list[i]);
Debug_Printf("%d %s\n", game_object_list[i], file_header->name);
_vm->_resman->closeResource(game_object_list[i]);
}