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| author | Max Horn | 2003-09-07 03:18:27 +0000 | 
|---|---|---|
| committer | Max Horn | 2003-09-07 03:18:27 +0000 | 
| commit | 78476c6bd68834fa0a283c1c4b5ecbb140a94472 (patch) | |
| tree | 413381b338e73137bc371d083c0e36a029b63df7 /sword2/logic.cpp | |
| parent | 418649fca2064617afd642134d07e0eadf732132 (diff) | |
| download | scummvm-rg350-78476c6bd68834fa0a283c1c4b5ecbb140a94472.tar.gz scummvm-rg350-78476c6bd68834fa0a283c1c4b5ecbb140a94472.tar.bz2 scummvm-rg350-78476c6bd68834fa0a283c1c4b5ecbb140a94472.zip | |
more endian fixes
svn-id: r10058
Diffstat (limited to 'sword2/logic.cpp')
| -rw-r--r-- | sword2/logic.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/sword2/logic.cpp b/sword2/logic.cpp index d2285b7b8a..533d8c3e9b 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -81,7 +81,7 @@ int	logic::Process_session(void)	//Tony6June96 (first run 21Oct96)  			Con_fatal_error("Logic_engine %d not a run_list", run_list);  		game_object_list = (uint32	*) (head+1); -		ID = game_object_list[pc++];	//read the next id +		ID = FROM_LE_32(game_object_list[pc++]);	//read the next id  		id=ID;  		res_man.Res_close(run_list);	//release the list again so it can float in memory - at this point not one thing should be locked | 
