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author | Torbjörn Andersson | 2005-02-22 07:37:50 +0000 |
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committer | Torbjörn Andersson | 2005-02-22 07:37:50 +0000 |
commit | 9bb141481822a6f1deef4c152e6bbb87d4136a10 (patch) | |
tree | 763a23067c5a40043cc1911fc4f643b2d95e9c36 /sword2/logic.cpp | |
parent | a45a0de6581ae7859ff20da58c01bacac8bc612c (diff) | |
download | scummvm-rg350-9bb141481822a6f1deef4c152e6bbb87d4136a10.tar.gz scummvm-rg350-9bb141481822a6f1deef4c152e6bbb87d4136a10.tar.bz2 scummvm-rg350-9bb141481822a6f1deef4c152e6bbb87d4136a10.zip |
Moved some debugging stuff into the debugger class.
svn-id: r16859
Diffstat (limited to 'sword2/logic.cpp')
-rw-r--r-- | sword2/logic.cpp | 30 |
1 files changed, 3 insertions, 27 deletions
diff --git a/sword2/logic.cpp b/sword2/logic.cpp index 2472c7f726..1ab10ba8d1 100644 --- a/sword2/logic.cpp +++ b/sword2/logic.cpp @@ -21,7 +21,6 @@ #include "common/stdafx.h" #include "sword2/sword2.h" #include "sword2/defs.h" -#include "sword2/console.h" #include "sword2/interpreter.h" #include "sword2/logic.h" #include "sword2/resman.h" @@ -30,8 +29,6 @@ #define LEVEL (_curObjectHub->logic_level) -#define Debug_Printf _vm->_debugger->DebugPrintf - namespace Sword2 { Logic::Logic(Sword2Engine *vm) : @@ -54,7 +51,7 @@ Logic::~Logic() { * Do one cycle of the current session. */ -int Logic::processSession(void) { +int Logic::processSession() { // might change during the session, so take a copy here uint32 run_list = _currentRunList; @@ -219,7 +216,7 @@ void Logic::expressChangeSession(uint32 sesh_id) { * @return The private _currentRunList variable. */ -uint32 Logic::getRunList(void) { +uint32 Logic::getRunList() { return _currentRunList; } @@ -257,28 +254,7 @@ void Logic::logicReplace(uint32 new_script) { _curObjectHub->script_pc[LEVEL] = new_script & 0xffff; } -void Logic::examineRunList(void) { - uint32 *game_object_list; - StandardHeader *file_header; - - if (_currentRunList) { - // open and lock in place - game_object_list = (uint32 *) (_vm->_resman->openResource(_currentRunList) + sizeof(StandardHeader)); - - Debug_Printf("Runlist number %d\n", _currentRunList); - - for (int i = 0; game_object_list[i]; i++) { - file_header = (StandardHeader *) _vm->_resman->openResource(game_object_list[i]); - Debug_Printf("%d %s\n", game_object_list[i], file_header->name); - _vm->_resman->closeResource(game_object_list[i]); - } - - _vm->_resman->closeResource(_currentRunList); - } else - Debug_Printf("No run list set\n"); -} - -void Logic::resetKillList(void) { +void Logic::resetKillList() { _kills = 0; } |