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author | Torbjörn Andersson | 2003-11-24 07:34:07 +0000 |
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committer | Torbjörn Andersson | 2003-11-24 07:34:07 +0000 |
commit | 1fc58a5ca08fb34074d4b3f3f7a5405997dd246c (patch) | |
tree | 4e74b9fe33afd2b48e683e375b8c7de275d7a278 /sword2/logic.h | |
parent | 509235e176837799ee86cf58302f4f9b48c60cbb (diff) | |
download | scummvm-rg350-1fc58a5ca08fb34074d4b3f3f7a5405997dd246c.tar.gz scummvm-rg350-1fc58a5ca08fb34074d4b3f3f7a5405997dd246c.tar.bz2 scummvm-rg350-1fc58a5ca08fb34074d4b3f3f7a5405997dd246c.zip |
Removed redundant information from the opcode list. I thought having the
number of parameters to a function would be useful for debugging, but that
information is already available in the script data itself.
svn-id: r11360
Diffstat (limited to 'sword2/logic.h')
-rw-r--r-- | sword2/logic.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/sword2/logic.h b/sword2/logic.h index 2ed33dc45b..1ed058e4f3 100644 --- a/sword2/logic.h +++ b/sword2/logic.h @@ -59,12 +59,8 @@ private: // Set this to turn debugging on bool _debugFlag; - // FIXME: Some opcodes pass pointers in integer variables. I don't - // think that's entirely portable. - typedef int32 (Logic::*OpcodeProc)(int32 *); struct OpcodeEntry { - byte numArgs; OpcodeProc proc; const char *desc; }; |