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authorTorbjörn Andersson2005-04-24 12:13:03 +0000
committerTorbjörn Andersson2005-04-24 12:13:03 +0000
commit5553ef53f191ae190fcd6c35c430e61d665bae44 (patch)
tree70b96175820eaad9060429330f29187d82201c66 /sword2/logic.h
parent6f29b92a5fa765ae3adb270035aeb104c2a9765d (diff)
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Moved conversation stuff from Logic to Mouse.
svn-id: r17787
Diffstat (limited to 'sword2/logic.h')
-rw-r--r--sword2/logic.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/sword2/logic.h b/sword2/logic.h
index a23aa10a9e..426c2a2745 100644
--- a/sword2/logic.h
+++ b/sword2/logic.h
@@ -23,8 +23,6 @@
#ifndef _LOGIC
#define _LOGIC
-#include "sword2/speech.h"
-
namespace Sword2 {
struct MovieTextObject;
@@ -98,15 +96,6 @@ private:
void createSequenceSpeech(MovieTextObject *sequenceText[]);
void clearSequenceSpeech(MovieTextObject *sequenceText[]);
- // array of these for subject menu build up
-
- struct SubjectUnit {
- uint32 res;
- uint32 ref;
- };
-
- SubjectUnit _subjectList[MAX_SUBJECT_LIST];
-
// when not playing a wav we calculate the speech time based upon
// length of ascii
@@ -120,12 +109,6 @@ private:
uint32 _leftClickDelay; // click-delay for LEFT mouse button
uint32 _rightClickDelay; // click-delay for RIGHT mouse button
- // ref number for default response when luggage icon is used on a
- // person & it doesn't match any of the icons which would have been in
- // the chooser
-
- uint32 _defaultResponseId;
-
// calculated by locateTalker() for use in speech-panning & text-sprite
// positioning
@@ -161,9 +144,6 @@ public:
// so speech text cleared when running a new start-script
uint32 _speechTextBlocNo;
- // could alternately use logic->looping of course
- bool _choosing;
-
int runScript(char *scriptData, char *objectData, uint32 *offset);
void sendEvent(uint32 id, uint32 interact_id);