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author | Torbjörn Andersson | 2005-04-24 12:13:03 +0000 |
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committer | Torbjörn Andersson | 2005-04-24 12:13:03 +0000 |
commit | 5553ef53f191ae190fcd6c35c430e61d665bae44 (patch) | |
tree | 70b96175820eaad9060429330f29187d82201c66 /sword2/logic.h | |
parent | 6f29b92a5fa765ae3adb270035aeb104c2a9765d (diff) | |
download | scummvm-rg350-5553ef53f191ae190fcd6c35c430e61d665bae44.tar.gz scummvm-rg350-5553ef53f191ae190fcd6c35c430e61d665bae44.tar.bz2 scummvm-rg350-5553ef53f191ae190fcd6c35c430e61d665bae44.zip |
Moved conversation stuff from Logic to Mouse.
svn-id: r17787
Diffstat (limited to 'sword2/logic.h')
-rw-r--r-- | sword2/logic.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/sword2/logic.h b/sword2/logic.h index a23aa10a9e..426c2a2745 100644 --- a/sword2/logic.h +++ b/sword2/logic.h @@ -23,8 +23,6 @@ #ifndef _LOGIC #define _LOGIC -#include "sword2/speech.h" - namespace Sword2 { struct MovieTextObject; @@ -98,15 +96,6 @@ private: void createSequenceSpeech(MovieTextObject *sequenceText[]); void clearSequenceSpeech(MovieTextObject *sequenceText[]); - // array of these for subject menu build up - - struct SubjectUnit { - uint32 res; - uint32 ref; - }; - - SubjectUnit _subjectList[MAX_SUBJECT_LIST]; - // when not playing a wav we calculate the speech time based upon // length of ascii @@ -120,12 +109,6 @@ private: uint32 _leftClickDelay; // click-delay for LEFT mouse button uint32 _rightClickDelay; // click-delay for RIGHT mouse button - // ref number for default response when luggage icon is used on a - // person & it doesn't match any of the icons which would have been in - // the chooser - - uint32 _defaultResponseId; - // calculated by locateTalker() for use in speech-panning & text-sprite // positioning @@ -161,9 +144,6 @@ public: // so speech text cleared when running a new start-script uint32 _speechTextBlocNo; - // could alternately use logic->looping of course - bool _choosing; - int runScript(char *scriptData, char *objectData, uint32 *offset); void sendEvent(uint32 id, uint32 interact_id); |