diff options
author | Torbjörn Andersson | 2003-12-28 15:08:12 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2003-12-28 15:08:12 +0000 |
commit | 6ae8218d537a2b627a0abad597d5084c796d1de8 (patch) | |
tree | 13941f5a83d4594739f665b364cb4d05154be6fc /sword2/logic.h | |
parent | 302c9f72fcf76cde76a3ee467b0fe5771a5faa3f (diff) | |
download | scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.tar.gz scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.tar.bz2 scummvm-rg350-6ae8218d537a2b627a0abad597d5084c796d1de8.zip |
Hopefully the last big renaming. Now the datatypes have names like
"StandardHeader" instead of "_standardHeader".
svn-id: r11997
Diffstat (limited to 'sword2/logic.h')
-rw-r--r-- | sword2/logic.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/sword2/logic.h b/sword2/logic.h index 86d67df318..092c34be5c 100644 --- a/sword2/logic.h +++ b/sword2/logic.h @@ -68,7 +68,7 @@ private: uint32 _pc; // each object has one of these tacked onto the beginning - _object_hub *_curObjectHub; + ObjectHub *_curObjectHub; void processKillList(void); @@ -83,28 +83,28 @@ private: // FOR TEXT LINES IN SEQUENCE PLAYER - struct _sequenceTextInfo { + struct SequenceTextInfo { uint32 textNumber; uint16 startFrame; uint16 endFrame; - mem *text_mem; + Memory *text_mem; uint32 speechBufferSize; uint16 *speech_mem; }; - _sequenceTextInfo _sequenceTextList[MAX_SEQUENCE_TEXT_LINES]; + SequenceTextInfo _sequenceTextList[MAX_SEQUENCE_TEXT_LINES]; - void createSequenceSpeech(_movieTextObject *sequenceText[]); - void clearSequenceSpeech(_movieTextObject *sequenceText[]); + void createSequenceSpeech(MovieTextObject *sequenceText[]); + void clearSequenceSpeech(MovieTextObject *sequenceText[]); // array of these for subject menu build up - struct _subject_unit { + struct SubjectUnit { uint32 res; uint32 ref; }; - _subject_unit _subjectList[MAX_SUBJECT_LIST]; + SubjectUnit _subjectList[MAX_SUBJECT_LIST]; // when not playing a wav we calculate the speech time based upon // length of ascii @@ -138,7 +138,7 @@ private: uint32 _totalScreenManagers; uint32 _startRes; - struct _startup { + struct StartUp { char description[MAX_description]; // id of screen manager object @@ -150,7 +150,7 @@ private: uint32 key; }; - _startup _startList[MAX_starts]; + StartUp _startList[MAX_starts]; uint32 initStartMenu(void); @@ -202,12 +202,12 @@ public: void setGlobalInterpreterVariables(int32 *vars); int runScript(char *scriptData, char *objectData, uint32 *offset); - struct _event_unit { + struct EventUnit { uint32 id; uint32 interact_id; }; - _event_unit _eventList[MAX_events]; + EventUnit _eventList[MAX_events]; void sendEvent(uint32 id, uint32 interact_id); void setPlayerActionEvent(uint32 id, uint32 interact_id); @@ -218,12 +218,12 @@ public: uint32 countEvents(void); - struct _sync_unit { + struct SyncUnit { uint32 id; uint32 sync; }; - _sync_unit _syncList[MAX_syncs]; + SyncUnit _syncList[MAX_syncs]; void clearSyncs(uint32 id); bool getSync(void); |