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authorTorbjörn Andersson2004-01-07 07:42:00 +0000
committerTorbjörn Andersson2004-01-07 07:42:00 +0000
commit6d0dd6aee8abc6fbf032f925cd77a46528158646 (patch)
tree5eb446b2f65ffcbcf8983cb5f85b533d9d583a59 /sword2/logic.h
parent9fc9e6be20bd9b81ba77e8fd503880417ed10d07 (diff)
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Valgrind fixes. Mostly about memory not being freed when the engine is
deleted. svn-id: r12211
Diffstat (limited to 'sword2/logic.h')
-rw-r--r--sword2/logic.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/sword2/logic.h b/sword2/logic.h
index 99dedc2744..fc44ce8ac8 100644
--- a/sword2/logic.h
+++ b/sword2/logic.h
@@ -164,11 +164,11 @@ public:
Logic(Sword2Engine *vm) :
_vm(vm), _globals(NULL), _kills(0), _debugFlag(false),
_smackerLeadOut(0), _sequenceTextLines(0), _speechTime(0),
- _animId(0), _leftClickDelay(0), _rightClickDelay(0),
- _defaultResponseId(0), _totalStartups(0),
- _totalScreenManagers(0), _officialTextNumber(0),
- _speechScriptWaiting(0), _speechTextBlocNo(0),
- _choosing(false), _unpauseZone(0) {
+ _animId(0), _speechAnimType(0), _leftClickDelay(0),
+ _rightClickDelay(0), _defaultResponseId(0),
+ _totalStartups(0), _totalScreenManagers(0),
+ _officialTextNumber(0), _speechScriptWaiting(0),
+ _speechTextBlocNo(0), _choosing(false), _unpauseZone(0) {
memset(_subjectList, 0, sizeof(_subjectList));
memset(_eventList, 0, sizeof(_eventList));
memset(_syncList, 0, sizeof(_syncList));
@@ -176,6 +176,10 @@ public:
initStartMenu();
}
+ ~Logic() {
+ delete _router;
+ }
+
// "TEXT" - current official text line number - will match the wav
// filenames