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authorTorbjörn Andersson2003-12-01 07:47:54 +0000
committerTorbjörn Andersson2003-12-01 07:47:54 +0000
commit7c9d46765beeaed45971b98f5df0193688e37eab (patch)
tree80e091dbe28e6eb80077fd00598d41de16bc1322 /sword2/logic.h
parenta008022b30e3585231cd316251b9fc39625e40f3 (diff)
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Removed some unnecessary / commented out code, and initialized the debug
console a bit earlier so that error messages about missing files will be more obvious to the user. (If an error happens that early, some of the debugger commands will cause ScummVM to crash. I might look into that later.) svn-id: r11443
Diffstat (limited to 'sword2/logic.h')
-rw-r--r--sword2/logic.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/sword2/logic.h b/sword2/logic.h
index 1ed058e4f3..8a2dfbab86 100644
--- a/sword2/logic.h
+++ b/sword2/logic.h
@@ -141,11 +141,6 @@ private:
void formText(int32 *params);
bool wantSpeechForLine(uint32 wavId);
-#ifdef _SWORD2_DEBUG
- // for testing speech & text
- void getCorrectCdForSpeech(int32 wavId);
-#endif
-
uint32 _totalStartups;
uint32 _totalScreenManagers;
uint32 _startRes;
@@ -156,7 +151,7 @@ private:
// id of screen manager object
uint32 start_res_id;
- //tell the manager which startup you want (if there are more
+ // tell the manager which startup you want (if there are more
// than 1) (i.e more than 1 entrance to a screen and/or
// separate game boots)
uint32 key;