diff options
author | Eugene Sandulenko | 2005-10-14 04:28:20 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2005-10-14 04:28:20 +0000 |
commit | 7f6402ef0631cb044ce957c2a019367b29249ab8 (patch) | |
tree | 0a9e1a3e147799908b4b37a2e53e6e8add52a5ba /sword2/logic.h | |
parent | 05457402f59afac71d97d2aec31c4a229fa1db2d (diff) | |
download | scummvm-rg350-7f6402ef0631cb044ce957c2a019367b29249ab8.tar.gz scummvm-rg350-7f6402ef0631cb044ce957c2a019367b29249ab8.tar.bz2 scummvm-rg350-7f6402ef0631cb044ce957c2a019367b29249ab8.zip |
Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plain
ite and ihnm respectively. Sorry, but I had to do it before release, no
autoupgrade as games weren't supported only in developer's version.
Fix bug #1297365 "ITE: Game detection is broken".
Now it distinguishes between DOS CD and Win CD, though it uses platform and
language settings from .ini to do the choice. I.e current games need to be
redetected. Though only these 2 games are affected. I.e. they have exactly
same resource files, just Windows release adds up external patches. These
patches cannot be added to detection as they're stored in subdirectories.
Also I resolved problem between ite-demo-win and ite-demo-linux where latter
is a superset of former. I.e. it has all files which win demo has plus one
additional. And if you try to detect Linux demo it shows you both. Of course
this could be handled by upper solution, but to make sure I count number of
required files for matched versions and remove those which do not have max
number of files. I.e. if 2 games matched and one requires 4 and another one
requires 5 files, then we have 5 files matched which certainly points to
second game not the first.
svn-id: r19074
Diffstat (limited to 'sword2/logic.h')
0 files changed, 0 insertions, 0 deletions