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author | Torbjörn Andersson | 2003-09-30 06:40:01 +0000 |
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committer | Torbjörn Andersson | 2003-09-30 06:40:01 +0000 |
commit | b8fa67a8bbd51e25e96d019fa0e2d942bb0bc6c9 (patch) | |
tree | 5d0b9239e7947ed45d18e079ae74133610baa20f /sword2/logic.h | |
parent | bca464fdf48b9c641baa7e5c42571756e500f056 (diff) | |
download | scummvm-rg350-b8fa67a8bbd51e25e96d019fa0e2d942bb0bc6c9.tar.gz scummvm-rg350-b8fa67a8bbd51e25e96d019fa0e2d942bb0bc6c9.tar.bz2 scummvm-rg350-b8fa67a8bbd51e25e96d019fa0e2d942bb0bc6c9.zip |
Changed the "logic" object to use ScummVM naming conventions.
svn-id: r10496
Diffstat (limited to 'sword2/logic.h')
-rw-r--r-- | sword2/logic.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/sword2/logic.h b/sword2/logic.h index 5f374a3267..a78b5a9cbb 100644 --- a/sword2/logic.h +++ b/sword2/logic.h @@ -30,37 +30,37 @@ class logic { public: //do one cycle of the current session - int Process_session(void); + int processSession(void); // cause the logic loop to terminate and drop out - void Express_change_session(uint32 sesh_id); + void expressChangeSession(uint32 sesh_id); // new logic begins next cycle - void Natural_change_session(uint32 sesh_id); + void naturalChangeSession(uint32 sesh_id); - uint32 Return_run_list(void); + uint32 getRunList(void); - // setup script_id and script_pc in cur_object_hub - called by + // setup script_id and script_pc in _curObjectHub - called by // FN_gosub() - void Logic_up(uint32 new_script); + void logicUp(uint32 new_script); - void Logic_replace(uint32 new_script); - void Logic_one(uint32 new_script); - void Total_restart(void); - uint32 Examine_run_list(void); - void Reset_kill_list(void); + void logicReplace(uint32 new_script); + void logicOne(uint32 new_script); + void totalRestart(void); + uint32 examineRunList(void); + void resetKillList(void); private: // denotes the res id of the game-object-list in current use - uint32 current_run_list; + uint32 _currentRunList; - void Process_kill_list(void); + void processKillList(void); //pc during logic loop - uint32 pc; + uint32 _pc; // each object has one of these tacked onto the beginning - _object_hub *cur_object_hub; + _object_hub *_curObjectHub; }; extern logic LLogic; |