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author | Torbjörn Andersson | 2003-11-04 18:02:49 +0000 |
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committer | Torbjörn Andersson | 2003-11-04 18:02:49 +0000 |
commit | ba098a3a5b27967c5e3f629cb6e8a0dc453aded8 (patch) | |
tree | 54e9193bc66152082fdade1221b313c92aeb2ac7 /sword2/logic.h | |
parent | 64ec1907c2d99e7ecc46e0a5d5605e474c548248 (diff) | |
download | scummvm-rg350-ba098a3a5b27967c5e3f629cb6e8a0dc453aded8.tar.gz scummvm-rg350-ba098a3a5b27967c5e3f629cb6e8a0dc453aded8.tar.bz2 scummvm-rg350-ba098a3a5b27967c5e3f629cb6e8a0dc453aded8.zip |
Create g_logic dynamically. More moving of stuff into classes.
svn-id: r11129
Diffstat (limited to 'sword2/logic.h')
-rw-r--r-- | sword2/logic.h | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/sword2/logic.h b/sword2/logic.h index d276c3b1a8..9eda55c624 100644 --- a/sword2/logic.h +++ b/sword2/logic.h @@ -25,6 +25,7 @@ #include "sword2/header.h" #include "sword2/memory.h" #include "sword2/speech.h" +#include "sword2/startup.h" #include "sword2/driver/driver96.h" namespace Sword2 { @@ -140,14 +141,36 @@ private: void getCorrectCdForSpeech(int32 wavId); #endif + uint32 _totalStartups; + uint32 _totalScreenManagers; + uint32 _startRes; + + struct _startup { + char description[MAX_description]; + + // id of screen manager object + uint32 start_res_id; + + //tell the manager which startup you want (if there are more + // than 1) (i.e more than 1 entrance to a screen and/or + // seperate game boots) + uint32 key; + }; + + _startup _startList[MAX_starts]; + + uint32 initStartMenu(void); + public: Logic() : _globals(NULL), _kills(0), _debugFlag(false), _smackerLeadOut(0), _sequenceTextLines(0), _speechTime(0), _animId(0), _leftClickDelay(0), _rightClickDelay(0), - _defaultResponseId(0), _officialTextNumber(0), + _defaultResponseId(0), _totalStartups(0), + _totalScreenManagers(0), _officialTextNumber(0), _speechScriptWaiting(0), _speechTextBlocNo(0), _choosing(false), _unpauseZone(0) { memset(_subjectList, 0, sizeof(_subjectList)); + initStartMenu(); setupOpcodes(); } @@ -171,6 +194,9 @@ public: uint32 _unpauseZone; + void conPrintStartMenu(void); + void conStart(int start); + void setGlobalInterpreterVariables(int32 *vars); int runScript(char *scriptData, char *objectData, uint32 *offset); @@ -316,7 +342,7 @@ public: }; -extern Logic g_logic; +extern Logic *g_logic; } // End of namespace Sword2 |