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author | Torbjörn Andersson | 2005-05-12 06:30:16 +0000 |
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committer | Torbjörn Andersson | 2005-05-12 06:30:16 +0000 |
commit | f45b23b63f01188066cfc2de02b5dce99b165ea9 (patch) | |
tree | 53b24c58e77b9baae580117d40699005d57177e9 /sword2/logic.h | |
parent | 907dec571a2165debcb68ca48deef4b896f24f1d (diff) | |
download | scummvm-rg350-f45b23b63f01188066cfc2de02b5dce99b165ea9.tar.gz scummvm-rg350-f45b23b63f01188066cfc2de02b5dce99b165ea9.tar.bz2 scummvm-rg350-f45b23b63f01188066cfc2de02b5dce99b165ea9.zip |
Moved some more animation stuff out of the Logic class and into the
increasingly misnamed Router class. (I'll fix the naming later. Probably.)
svn-id: r18066
Diffstat (limited to 'sword2/logic.h')
-rw-r--r-- | sword2/logic.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/sword2/logic.h b/sword2/logic.h index e770e162df..ebb58f3e9e 100644 --- a/sword2/logic.h +++ b/sword2/logic.h @@ -77,12 +77,6 @@ private: uint32 _smackerLeadIn; uint32 _smackerLeadOut; - int32 animate(int32 *params, bool reverse); - int32 megaTableAnimate(int32 *params, bool reverse); - - void setSpriteStatus(uint32 sprite, uint32 type); - void setSpriteShading(uint32 sprite, uint32 type); - // keeps count of number of text lines to disaply during the sequence uint32 _sequenceTextLines; |