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authorTorbjörn Andersson2005-05-12 06:30:16 +0000
committerTorbjörn Andersson2005-05-12 06:30:16 +0000
commitf45b23b63f01188066cfc2de02b5dce99b165ea9 (patch)
tree53b24c58e77b9baae580117d40699005d57177e9 /sword2/logic.h
parent907dec571a2165debcb68ca48deef4b896f24f1d (diff)
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Moved some more animation stuff out of the Logic class and into the
increasingly misnamed Router class. (I'll fix the naming later. Probably.) svn-id: r18066
Diffstat (limited to 'sword2/logic.h')
-rw-r--r--sword2/logic.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/sword2/logic.h b/sword2/logic.h
index e770e162df..ebb58f3e9e 100644
--- a/sword2/logic.h
+++ b/sword2/logic.h
@@ -77,12 +77,6 @@ private:
uint32 _smackerLeadIn;
uint32 _smackerLeadOut;
- int32 animate(int32 *params, bool reverse);
- int32 megaTableAnimate(int32 *params, bool reverse);
-
- void setSpriteStatus(uint32 sprite, uint32 type);
- void setSpriteShading(uint32 sprite, uint32 type);
-
// keeps count of number of text lines to disaply during the sequence
uint32 _sequenceTextLines;